Ruling a Fairy Tale Kingdom

Session 74

October 4714

Week 3

Day 19 -

We spend a bit of time healing up from this zesty fight.

From the parapets, we enter the central double doors into a throne room.

Flowering vines decorate this chambers. Vaulted ceilings. Song birds

Adorning the west wall are two tapestries.

To the east is a carpet of summer grass leading to a polished mirror before an ebony throne. The images on the mirror change every so often. The area we just left was one of the images. Another is a raging battle at the gate. Another is Tatzleford with a battle raging in the village proper.

Beside the throne is a person gazing into a mirror. Seems she is not surprised to see us.

She turns to address us, “Challenge me in my own realm. The second born know their doom has arrived. As you can see, this prison can no longer hold me. Your souls trapped and cursed for all eternity.” Her shadow seems to move on it’s own. It swoops forward and engulfs her.

Leanna realizes that is the spirit of the land (Fell Night) is what just covered her. Massive resistance against lightning and cold.

Spectral image appears in the midst of us in the form of two unicorns. They will not let her have their land. Another manifestation of a Bullette. Another manifestation of an owl bear.

We are buffed by our pacts with the various spirits of the land.

4 d10 HD
+3 Fort
+1 Reflex & Will
CL +4
BAB +4
Spell Pen +4
Defection +4
Fast Healing 4

Within Kaiden’s mind he hears, “This counts as one” from Talonquake.

As our blades cut at her flesh, she will tell her it is because of Sorscha.

Combat

  • 1 x Fey Queen Rhoswen/Fell Night Spirit of the Land

There is pounding on the door at some point during this fight.

After an epic fight, we kill her and the Fell Night spirit. Stasja rescues Alexi from death and we heal him a bit.

Gilain grabs the staff and starts heading up the stairs. Many of us start moving up the stairs.

Kaiden picks up Rhoswen’s body and heads up the stairs after directing Cort to follow the group.

On the next floor up is a bed chamber with bird cages and jewelry. A rose colored glass set in the ceiling is some sort of floating disk. We try to use magic (UMD) to cause it to float down.

We rescue the birds, living and dead into one cage.

Stasja is able to trigger the item and we are able to use it to rise up.

We strip Rhoswen’s body of her gear and put it within the portable hole and loot from the bedroom.

Leanna, Gilain and Nisha start the ritual from the top of the tower. They were successful.

In the distance, a spout of mist starts to grow. Like a tornado. Things beyond the ward wall are being vacuumed back behind the wall.

Kaiden and Stasja we notice a large black bird on the throne. A cloud of smoke and turns into a woman. Queen Sorscha.

Sorcha wanted the mirror and we give it to her.

We bargain with her to owe her a favor to aid us to get us out.

Oewyn will owe her two favors.

We teleport and are teleported back to the portal.

Aftermath

Druids had some casualties
5 Dead Unicorns
Venroot Survived
25% of the Elves survived
Elyin died (we get him a rez)
Song Birds Recovered (30 of them) working to restore them over the next few months
(some fey that were taken over time)

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Session 73

October 4714

Week 3

Day 19 -

Two of us saved (Kaiden and Stasja), the rest didn’t. Those that didn’t save, face plant.

Combat

  • 2 x Spriggan
  • 1 x Flute Player/Satyr “Jaxier”

During the fight, we move into the room beyond the blown up door.

There is a pit of burning coals and many cells. Humanoid figure slumped in one of the cells.

The satyr manages to flee and escape.

We open the cell and rescue the Lumberjack (Cort). He’s been tortured for information about our realm.

The next room is torture room with implements. Two bodies discarded of other lumberjacks.

We put their bodies in the portable hole to return.

In a nearby interrogation room, we grab a map of the Tatzleford region and 2 magic candles.

We continue down the path the satyr fled down. Circular room with another door and stairs.

Beyond the door is an opulent bedroom. We take the magic stuff (box with magic in it) and don’t spend time on loot.

Combat

  • 4 x Spriggans

On the main floor floor landing, there are stairs continuing up and a set of double doors. We continue upwards leaving the main floor to later if needed.

Combat

  • 4 x Spriggans
  • 1 x Satry (Fled)

Ambushed several times by Spriggans on the way up.

Combat

  • 4 x Spriggans
  • 1 x Satyr ( Jaxier)

On the third floor, we open the double doors. (There there is a hatch in the roof)

In this room are weapons lashed to the walls. Leanna detects some magical auras and recover them. Through the door is a covered parapet.

As we move out on the parapet, an ambush occurs.

Combat

  • 8 x Spriggans
  • 4 x Invisible Dogs (shadow melded) Cerberi
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Session 72

October 4714

Week 3

Day 19 -

Plan

  1. Find the breach in the Fainguard and repair the breach. If it’s not possible, then we will not be able to reseal it.
  2. Infiltrate Queen Rhoswen strong hold – castle probably.
  3. Recover Queen Rhoswen’s Staff – Crook of Silverine.
  4. Ritual (Leanna, Nisha, Gilain) to be performed from the highest point in Rhoswen’s strong hold

Buffs We Have

  • Mind Blank for 24 hours

Fell Night

  • Sky full of bright stars
  • Two Moons
  • Dim Outdoor Illumination – 20% concealment unless we put up a light source – which can be seen by others

We could use force marching and using healing subdual

Gilain produces some Ant Haul potions for our mounts and we prepare to heal our mounts after 8 hours. We’ll go up to 13 hours and about 65 miles in that time

We are appearing on the NW of the Fell Night Realm. We will be heading South and East.

Oweyn uses Eagle Eye to help spot what’s around us.

There is an army of hundreds of fae to the west of our initial position.

After about 6 hours of travel, we find a site..possibly the breach in the Fain Guard.

There is a well trod path across the Fain Guard. As we approach the breach, we spot swarms of bees at the breach and from one of the rises.

Tenzikill’s voice, (tired voice), “You never should have come here. Even if you repair the ward, you will need to re-charge it. And Queen Rhoswen will never do it.”

Combat

  • 3 x bee swarms
  • 3 x Spriggans on Wargs
  • 1 x Tenzikill

Kaiden tries to talk Tenzikill down and at least partially succeed. He turned on one of the Pixies and used Flame Strike on it. He seemed to writhe in agony after doing so.

He drops two scrolls on the ground. “These may help.”

Leanna believes he is suffering from Geas withdrawl.

“I have on other thing that could help. Rhoswen’s palace is to straight east from here. You could follow the road. Massive bramble fortress. Less than 40 miles. There is an underground stream that feeds into the basement. There is a cave about half mile to the west which has a stair carved down into it at a junction.”

He will answer other questions he has and then would like to be put out of his misery. We ask and then the arbiter will pass judgement and coupe de grace him.

Kaiden lays his body out respectfully on the road. Leanna identifies the gear we are taking. The rest of the party puts the fane guard back together. It takes about an hour.

It’s been 7 total hours (6 travel and 1 rebuilding)

3 hours later (10 total), we encounter some out riders.

Hour 13 we moved off the road into the mountains and obscured our trail. We made a ‘cold camp’.

We make it through the night without them discovering us..

The Shadow Tomb was built to study the Fell Night. It’s creator wanted to study the path of Queen Rhoswen.

Timeless – things don’t die here, except by violence. No need for food or water.

Shadow spells and Conj Creation are auto extended on this plane.

We prepare and head out – continuing east.

We use water walk to avoid a troop and make it to the castle. We think they troop is headed our way.

We have an hour or so to search for the cave Tenzikill told us about.

Oewyn takes about 20 minutes to find the cave.

Within the Cave is a passage with a ledge on one side of the underground stream and that heads west for about a half a mile.

We make our way into the complex.

There is a pool of water in this room and below it is likely the source of the underground stream. Two narrow shafts above the pool of water.

Within the complex, we come across a mushroom garden…and a greater earth elemental.

Combat

  • 1 x Greater Earth Elemental
  • 2 x Shrieking Mushrooms

Combat

  • 2 X Spriggans

Up on the ledge, Stasja detects a source of magic. Oewyn climbs up and looks for it. In the roots is a scattering of bones. Coins and 3 magic items. (Bag, statue and scroll of fireball (lvl 7)

At the door way that Nisha fireballed, we hear a faint melody. We all make a will save.

Two of us saved (Kaiden and Stasja), the rest didn’t. (Nisha will get to make a save). Those that didn’t save, face plant.

Remind Toby that Gilain has Green Sight up.

View
Session 71

October 4714

Week 3

Day 17 – Druid Devarre’s Home

We camp at the end of Day 17 at his home in preparation to head to Dead Man’s Drop.

Day 18 -

We make our way to the area where Dead Man’s Drop is.

Green Mist
20 ft normal vision
40 ft partial concealment
Over 40 ft is full concealment

Every 3 rounds or so, a pulse happens for 1 to 4 rounds of very packed fog (5 ft).

We buff up and enter the water with Nisha on overwatch above. As we approach the cloudy water area (where the stones should be), a massive humanoid shape (water elemental) attacks us under the water.

Combat

  • 2 x Larger Water Elementals

We work our way into a tunnel into a larger chamber. Using detect magic – rune carved grey rock. Fist sized – 2 lbs. We find several of them. 25 stones.

Oewyn finds Rusty Iron Lockbox

We return to the waterfall beach.

Oewyn open the lockbox and recover the items from inside.

Oewyn breaks one of the 25 stones. Leanna and Nisha identify the stones as ward stones that have been cursed.

Leanna is able to break the curse on the the stones being examine d by the casters.

As this happens, a large (and I do mean large) amount of Spriggans tree stride out the forrest trees all around us (and bee swarms).

A high pitched nassaly voice, Tenzikill (the gnome), "Well done, but drop your weapons, etc etc).

7 Ward Stones still out.

Kaiden says, “Queen Rhoswen’s time in these lands have passed. We will not submit.”

Collect the 7 stones and fighting retreat.

Combat

  • 1 x All the Bees
  • 1 x Army of Spriggans
  • 1 x Tenzikill

A large unicorn appears and we are now in ground zero of a hurricaine. Other unicorns appear near us and tell us to get on or touch them.

The unicorns teleport us out.

We are in a clearing with tents and several humanoid figures.

Windwalls are keeping the fog back. Faerie lights

Satyrs, Sprites, Elves.

Participants/Groups

  • Palombiere
  • Queen Syntira
  • Vinroot – Treant
  • Elven Military Unit – Symbols of Kyonen
    • Lelara Shantrue – (Teacher of Caleb) – Grey Haired Elven Woman – giving orders orders to Caleb’s number 2
    • Caleb Northwood
  • Humans in furs (with armored animals)
    • Nickolai – Druid Order
    • Devarre -

Find Queen Rhoswen’s investment item and use that to re-seal the Fainguard.

The large unicorn shrinks down to normalish size. Palombiere.

Vinroot – wants nothing to do with the forrest butcherers. guerilla warfare. maybe we can convince him that Rhoswen is a greater threat and set it aside.

Elves – guerilla warfare – hit them in the back – largest target is Tatzelford

Druids – Devarre has agreed to help already, but Nickolai adds a bug to the ointment. He technically has the strategy most likely to succeed, but the one Syntira is most loathe to support. He claims that his group has concocted a plague that will only affect Fae. The good Fae would be most impacted. Tiressa and Melianse would pass.

Palombiere – has her own opinions on things – care is the forest

Syntira – my last defense is to try to remake her pact -

Rhoswen is pacted with the spirit of the land of the Fell Night.

We will now meet and work our diplomatic with each group.

  • Syntira – success (7+44 vs 50 DC) – Satyr types – can ‘draft’ beasts and magic beasts – strike team idea may work – but would need multiple other ‘distractions’ – probably several hundred over here now – multiple targets – 1) tatzleford will be on that list – Syntira herself could be bait. 2) Temple of the Elk – stabilizes the area planar wise 3) Breech point blockade (half day further from the falls) (one hex west from tatzleford)
  • Palombiere – (19+45 vs Y DC) – possibly a deterrent/distraction – relocating to Tatzelford for defense
  • Keyonen Elves (19+41 vs Y DC) – she’ll need to process what we said – resume council talks in the morning

Syntira is working on rebuilding the destroyed ward stone.

We each have nightmares that night – customized to each of us.

The camp is under attack. Fighting to the best of abilities, but one by one we fall. Died in horribly, grisly manners. Participating in this encounter is Rhoswen herself. “Abandon your folly, or next we meet, you will die.”

Oweyn and Nisha wake with three hooded figures surrounding them. (female with mismatched eyes – changelings) “It’s alright. We have driven it off for now.”

Leanna wakes with the Hag Queen (mom) standing over her. “Really, still a disappointment.”

Faction 6 makes themselves known – Sorscha, the Hag Queen (15+41 vs DC)

“How foolish can you be daughter? Being scryed upon.”

Sorscha is here with a dozen rogue changelings (her coven).

Sorscha brings protection from detection (of our plans). Willing to screen our forces.

Condition 1) Sorscha wants 3 items – bargained down to one item. – Agreed
Condition 2) When we do our operation, we will find her, and when we confront her. As our blades cut at her flesh, she will tell her it is because of Sorscha. – Agreed

Day 19 -

  • Elven Contingent follow up the next morning. Effective, but risky gamble, Liliara suggest two pronged distraction. 1) Tatzleford is at major risk. Cause diversion at the breach point to function as a bottleneck while having Syntira at Tatzleford.
  • Vinroot – Dialogue initially fails, but with further negotiations, we talk him around.
  • Druids of the Order – (+39 vs 50 DC) – All of us, except Nisha goes over to discuss things with them. Signed agreement that if we fail and the Treant Vinroot agrees we have failed, he will deploy the ‘nuclear option’ and have the usage of the Tide Stone.

Fae Plague – How widespread and can they contain it?

Ward Stone is replaced.

3 Gourds from Vinroot – provide barkskin.

With a general plan in mind, we send the two groups off 1) Tatzleford and 2) The Breech.

  1. Find the breach in the Fainguard and repair the breach. If it’s not possible, then we will not be able to reseal it.
  2. Infiltrate Queen Rhoswen strong hold – castle probably.
  3. Recover Queen Rhoswen’s Staff – Crook of Silverine.
  4. Ritual (Leanna, Nisha, Gilain) to be performed from the highest point in Rhoswen’s strong hold

The party arrives at a hillock with a fairy ring in it. With the ring, will ourselves to the other realm. Lot’s of canid tracks in the area of the hillock. “Wolf tracks”

On the other side, no fog, but lots of campfires.

The distracting forces make their moves and we break away into our trek.

MAP NOTE: Add Hex 1426 as searched from Map Fragments from Varnhold Stockade
VINROOT COMPACT: Remove two sawmills and add two Botanical Reserves by October 4715

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Session 70

October 4714

Week 3

Day 16 – After Elyin’s Wedding – Tracking the Tatzekill and the bee swarms – and now Dryad’s being attacked and killed

We head into the night to the south to find the Dryad’s sisters and save them if we can.

Green Mist
20 ft normal vision
40 ft partial concealment
Over 40 ft is full concealment

Combat

  • 5 x GG Sprigan Cousin

We rescue a dryad and unicorn. There are 4 other trees that are chopped down and burned. One has the heart wood rough carved into a shape.

The Unicorn – will move out to spread the warning about these Spriggans.

The Dryad – here name is Feara.

The other Dryad tells us that Queen Roswin has a scorched earth policy towards the Narlmarches.

Where is the Druid Devarre? In the hills to the west, there are some black rocks. Perfectly round hill. Fae Mound protected by powerful glamour. Only if Devarre wants it to be seen. Dryad Feara has a way to pass it. “Mirrage Arcana”.

She makes a flower bloom on a branch, plucks it and and gives it to us. It acts like a dust item. Loosely like Dust of Appearance.

6-7 hour hike from here.

There had been 20 of the the Spriggans.

We finish camping for the night and to about noon to get fully rested.

She will guard our sleep and we can camp here.

We’ll want to talk with the druid about a crossing to the Fell Night Realm.

Day 16

We are traveling along and it’s about 3-4pm.

We come across something. Large footsteps are hear ahead. “More Visitors to the Forest.” Slurred.

“Thorn and Shadow.” “They found a way out.”

We converse with him.

We are working with Dryad.

Druid Devarre communes with nature.

How do we seal the Fainguard back up to bottle up the Fell Night?
If the stones are broken, we’ll need to consult with someone about restoring the stones.

Druid Devarre
Syntira

Of more immediate nature, we should deal with the source of the fog. He knows were it comes from – the center, the origin.

The fog originates beyond the Druid’s place – up the river. Dead Man’s Drop – the source of the fog

His flashbacks were about the war. The eight trying trying to become the one. No saving Roswin, the epitome of a bad seed.

We head for the druid next. We head to the river and follow along towards the Druid’s location We take about 2 hours.

We approach the mound and Oweyn shakes the bloom pollen on the base of the hill. A trail to the top appears. At the top, there are three massive monoliths.

Behind us and to the side is some type of cabin and garden.

We approach the door. No answer when knocking or to our hails. The door is barred and the windows are shuttered.

Oewyn circles to the right and find a pine bough covered pit (10 × 10). He spots an animal carcass – canine at the bottom. He checks it out and and it wasn’t killed by weapon wounds. It appears that it was malnourished when it died.

Gilain climbs up on the roof and using some shrinking magic, he climbs down the chimney.

Inside, there is a man sitting at the table. Somewhere between old and venerable.

What are we doing here?

He goes to a chest and summons 3 shambling mounds and a fight breaks out.

Combat

  • 1 x Druid Devarre/Willow-Wisp Thing “Gossameer”

After defeating the Wisp (“gossameer”) we are able to restore Devarre to consciousness and using Restoration magic, his wisdom is restored.

We heal up and help him put his cottage aright.

Oewyn restores his animal companion to life.

He goes up the hill to do some divination’s and returns in a half hour.

  • Fell Night Realm – Fusion of 3 separate realities – First World (Fey)/Golarion/Shadow Plane → it’s own unique abomination
    • Long before his time – beings of power took steps against this – cut it free excising a tumor
    • The three monoliths (on faery mound hill) are atuned to one of the three realms – they are the anchor points which have it pushed out – on their own, cannot be damaged by sword or stone, but all things have weaknesses – Queen Roswin is likely trying to destroy them
  • Fainguard – It has been breached. It interferes with creatures from the Fell Night Realm
  • Location of source of Fog – Dead Man’s Drop – he displays the terrain with magic – multi-level drop water fall system – one side is steep, but gradual enough – several stones that were dropped into the upper pool

(He used to be a member of the Order, but left long ago)

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Session 69

October 4714

Week 3

Day 15 – Elyin’s Wedding – Tatzleford

Oewyn has a house here. It will be an outdoor wedding. The town is decked out in finery.

Jenna is coming with Kaiden.
Lilly is coming with Alexi.
Fiona is coming with Oewyn.
Akiros is coming with Leanna.

The brides is Kayla. Several of us are bringing gifts.

Several areas:

1) Lover’s Bridge – Crosses over Still Water Creek
Oewyn and Fiona – Catching fish with the kids here
Gilain helps with fishing

2) Feast Pavilion – BBQ being cooked just out back of it
Reva Spinwald – Honey Mead Recipe

3) Benches and Gazebo – Elyin and Kayla are greeting attendees

4) Dance Area – Clump of Oak Trees with Musicians – Colored lanterns and streamers hanging from the trees
Lilly and Alexi & Jenna and Kaiden
The organizer of this area – we think is a local of Tatzleford – Parmis – a bit frazzled

5) Festival Game – Horseshoe pit – Half-Orc (Muscular and tall) – Wearing Face Paint (War Paint)
Tournament

6) Shaded Stone Structure – Carved doors with Satyr’s chasing nymphs – Chapel of Shelyne (Music, Love, Beauty) – Wedding gifts are being stored there

7) Rose Garden Maze -

We drop the gifts off at the chapel and then greet Elyin and Kayla.

Other familiar faces:

  • Jubilost and exploring
  • Forrest Hawks
  • Jhod

Box Social at the Feast Pavilion – 7 brides maids -

Later, Jubilost had a heated conversation with Tenzakil (Bleaching gnome that lost bid on one of the brides maids) in gnomish and Tenzakil left the wedding event area.

Viviana Abercroft is the priestess of Shaylen performing the ritual.

Wedding ceremony

Something disturbs the ceremony
Background hum that cuts off.

Combat

  • 2 x Bee Swarms!

Combat

  • 7 x Greyish-Green (Spriggan Cousin) (Stepped out of trees)

“Fools! You will rue the day! … When Queen Roswin arrives, all will perish. Tetzakil will have his revenge.”

From the direction of town, there is an unnatural fog coming from Taztleford and then creeps into the grove.

We head to Oewyn’s home to make sure Fiona (his ward), is okay.

We examine Tetzakil’s house and don’t find anything of interest – other than some badly written poetry.

The fog is magical. Evocation tints. Possible Bloom. Relatively large scale. Could affect entire hex in a relatively quick time frame. We’ll need to defeat Queen Rhoswen.

The Apiary outside town is empty of bees. We head back to town proper.

They cultivate fields off flowers in the area (hex).

Bloom effects can change the terrain in the affected regions and may need to be re-explored.

Jhod knows of a druid living in the area.

His name is Devarre. He lives to the west. The oddity is, the locals act like he has lived here for decades…even through we didn’t encounter him when we swept through the area a few years back. He could be of the order Dahlia follows.

Jhod and Stasja gather some information from the town. Devarre is middle aged. Abrupt and quiet. Cranki-ish. Not outright hostile. More neutralish.

It’s mid-afternoon.

We will explore to the west. We do not find him in the first 4 hours of leaving Tatzelford.

We set up camp for the night.

On first watch that night.
A naked woman falls out of a tree into Alexi’s lap.
She’s sobbing and crying, “Please, you must help us. They came from the mists. They are killing my sisters.”

Her name? Breena
Where are they? – Grove is south of here. Follow gully.
Describe the beings attacking – Shadows in the darkness. Spriggans half plant. Fell night realm.
They are burning the trees.
How many sisters? 4 older sisters with names

After answering our questions, she cries out and pitches forward. Did her tree die? Once their tree dies, the dryad dies immediately.

View
Session 68

September 4714 (continued)

Week 2 – Week 4 (continued)

Day 28 (continued)

Beyond the secret door is burbling fountain with sulfuric smells. There is a massive figure made of liquid.

Combat

  • 1 x Liquid Elemental

After defeating the elemental, we quickly heal some and then we try top open the double doors by the pool of water.

We open the doors beyond to reveal a larger room with another pool of water with kneeling forms around it.

An shrine with freshly severed heads.

There is an area at the end of the room with a throne with a cyclops sitting up on it.

It seems we have finally come face to face with Vordakai. He makes an offer to Nisha to be his apprentice. Nisha responds, “Too bad this isn’t a wishing well, then I’d wish you were banished.”

Combat

  • 1 x Vordakai

After a panicked, zesty fight, we “beat” Vordekai, he says he’ll be back. His body disintegrates leaving behind a ruby gem like object – Occulus of Abaddon.

Up a set of stairs is a room full of soul jars.

One of the rooms is octagonal composed of multiple slabs of opaque crystal of an inverted eye looking inwards. 20 ft diameter circle build in the floor. Conjuration and Divination.

We take a rest.

October 4714

Week 1

Day 1

We then make a way out using 2 walls of stones as bridges over the tar pit room (Hell Room) and shape stone at the water trapped room to make an opening in one of the doors.

We check out the Arcane Locked door on our way out. Stasja is able to dispel it and Alexi was able to pick the lock. Room has a Bas Relief of Eye. Strong magic aura (7-9th level range)

We make our way out of the complex and across the river.

We return to the herd and restore Ushia and Xamanthe to them.

They gift us Skybolt to be able to meet with Spirit of the Land.

We broker a cease fire between the herd and Varn. We release the soul jars and 43 people of Varn are restored.

Maestro Ervil Pendrot is one of those restored. He can broker the sail of the stone tablets with knowledge and the ancient coins. Perhaps we’ll also later broken the stone tablets with spells (once Nisha and/or Leanna learns them).

Jenna will guide her people back to Varn. She would like us to return after our Kingdom turn.

At the end of the day, we teleport back and rest. We will work to restore Gilain from being a statue and to fix Leanna and Alexi’s curses.

We level to 11th level

Day 2

We work to break the curses on Alexi, Gilain and Leanna. Leanna is able to break the curses and restore them.

Kingdom Turn

Day 3 through Day 10

Events

  • Oewyn tries to keep Banditry
  • Namdrin wins over Ivana (killed in a duel) (Ivana had been worked up by Tessa – Namdrin’s ex-fiance who was seeing Kebran)
  • Kobolds have been appearing in several basements then retreating down their tunnels. Jhod/Gilain/Kaiden
  • Treasurer – Several of the merchants are having higher turnover – possible goods smuggling
  • Stasja and Kaiden visit Mivon embassy to see if a Raise Dead would be appropriate.

Day 10 through Day 14

We visit Varn.

“700 indians” – “one chief” Jenna thinks Varn will not survive much longer. Looking to be annexed by us to survive.

Maestro Ervil Pendrot has sent off a priority message about the tablets and coins. He’ll also reach out on some spells that Nisha is interested in.

Jenna, Kaiden, and Nisha port to Restov to report in on the results of what happened in Varn and to pursue the Annexation.

Kaiden and Jenna go to meet with the Restov mayor.

  • Nomen Centaurs issues resolved.
  • Failing of Varn Hold and Vordakai

Iosephus says that Sartova has been bringing pressure to bare.

End of two weeks, we finish with Talon Quake and return to Taztzlford in time to get ready for the wedding for Elyin

Splits from this session:

  • 4957.1 from money split
  • 1428.6 from 2 weeks of selling stuff
  • 4000 gp for each party member.

Hexes 1123, 1223, 1224, 1322, 1323, 1324, 1423, 1424 are the 8 hexes VH has.

1123 had road/bridge and destroyed farm.
1224 has road/bridge and a farm
1322 has road and a destroyed watchtower
1323 has road/bridge and farm
1324 has farm
anything else in hexes has to be be built from scratch.

Note: We need to focus on some loyalty buildings to catch it up with Stability.

Suggestions: Dance Hall** in each city, Temple in each City, Castle, Bardic College, Mint, University

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Session 67

September 4714 (continued)

Week 2 – Week 4 (continued)

Day 28 (continued)

We defeated the daemon and we had determined Xamanthe was alive but paralyzed by something reducing her vital signs.

We think she may be cursed. We evaluate our resources – Freedom of Movement may do it. Stasja has the spell, but Kaiden has a Ring that may work better as a loaner.

We use the ring as we are not sure how we’ll be getting out of here. After putting the ring on her, she starts breathing normally and she conveys some information.

Cyclops in a robe
Immune to cold/electricity
paralyzing touch
fear aura
resistant to positive energy
spell casting

We heal up and gear Xamanthe as best we can.

We search for secret doors where the guardian demon was and find something.

We head back and to the double doors and manhandle them open. The chamber beyond is rough hewn. It goes into some crude stairs. They ascend 30 ft and dead end at a stone wall. This was a construction in progress and wasn’t completed. We check the top for a secret door and there isn’t one.

We then head back through the ‘smoke’ and we don’t take damage. (Yeah!)

Then go to the other double doors (the only ones we haven’t been through). Again, they need to be man handled open. It reveals a twisting passage and then some stairs down. We proceed cautiously.

We enter into a large room and up near the ceiling are two soul eaters.

Combat

  • 2 x Soul Eater

It’s a burial chamber of some sort. There are two doors leaving the room. We open the door to the south. It’s an unworked tunnel that turns east. We examine the door to the east and it opens on a worked passage that comes around to a small room.

This small room has lime plaster fresco and a door on the western wall. One eyed humanoids (similar to depictions to pottery). They would be of interest of historian.

We’l come back later to take detailed notes.

Through the western door is a bit larger room with a statue of a hand over it’s single eye and a bench.

Leanna detects magic within the room. There is an aura (abjuration) on the wall, just behind the statue.

The bench is waist-high with implements on it is a funerary slab.

We find a keyhole where the magic aura is and it seems very well locked. Nisha isn’t able to dispel the magic and Alexi can’t unlock it.

We then head for the rough passage.

We find a large room full of sulfuric tar with water running into it. Bridge posts are on the landing we come out on and across the way. While trying to see what was on the other side using flight and something in the stalactites above attacks him.

Combat

  • 1 x Villager Dread Zombie Caster

We tried to recover the body, but the fire damage. We use 3 spider climb potions to have the 2 x centaurs and the tiger so we can get past this hellish tar pit.

What follows is a long set of stairs up and up and up.

We come to two doors and check out the door on the left. There is a long room here filled with filth. There is a fresh corpse. Ulfen in descent. 1-2 weeks old. That might be Willas Gunderson. He was the one that found the bracelet. He was also the one researching cyclops stuff.

A ghostly form rises up and attacks us.

Combat

  • 1 x Willas Gunderson Ghost (?)

The hall loops around with alcoves and eventually dead ends.

Back and through the other door enter a large ‘banquet’ hall. At each chair, is a body of a human that died in agony.

Combat

  • 4 x Cyclops Things

20 ft ceilings

Searching the feast hall. Bodies of the people of Varn:

Maegar Varn – Jenna’s Father
Caspar Morga – Erastil Priest of Varn

The people were ritually fed upon.
Ritual was performed on them as part of the brain excavation
At the very least, their souls were consumed as part of it.
It can be taught to a person that is not a magic user.

We will show the people of Varn respect and honor by returning the bodies when we can.

We climb the stairs intent on ending this evil threat. The room above was a viewing gallery.

While Oewyn and Gilain are manhandling the door, the rest of us look around the area and Stasja finds a secret door.

We will see what is beyond the secret door…hmm…seems like there will be a fight.

Follow Up

  • Plastered fresco room – take detailed notes
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Session 66

September 4714 (continued)

Week 2 – Week 4 (continued)

Day 28 (continued)

We make our way into the complex. We come to a room that branches 3 ways (including the way we came into it) into apparent alcoves.

Combat

  • 2 x Dread Zombie Cyclops

Hmm. No apparent doors. We search the biers in each alcove and search for secret doors. We find a secret door in one of the alcoves and proceed through it. There was dust on the secret door.

Beyond is a chamber with a large pool of water over half of it. Natural cavern that has been been expanded.

Thorn is twitching violently. Oewyn moves forward. An undead ‘Nessie’ rises from the water with a stone rider (fey of some sort).

“You came far to slay me Arbiter”

Combat

  • 1 x undead nessie
  • 1 x stone rider (fey) – Blood Young Queen – Lantana

“This buys you time, if you don’t kill him, I’ll be back.”

Alexi and Gilain are under a Curse of Stone. We search the water and recover the armor “Bloodrose” off of Lantana and a Ring of Freedom of Movement and a Figurine of Wondrous Power.

There is also an underwater tunnel leading out one side (300 ft out to the lake) and a set of stairs under the water leading into another tunnel. 20 ft of stairs – 60 ft of tunnel – 20 ft of stairs.

Alexi, Oewyn, Gilain and Kaiden swim ahead through the worked tunnel to form a beachhead on the far side.

The water passage surfaces in a room. There is a metric ton of pottery. Painted in black and whites and lotus flowers, one eyed creatures, etc. Nothing apparently hostile in the room. Gilain swims back and gets the rest of the group.

We do a cursory examination of the pottery. If we spent time recovering the pottery, we could get a window into ancient times and that society.

Kaiden stuns himself when he does a general detect evil. Nisha determines that area is Desecrated.

At the bottom of another set of short stairs are a big set of double doors. We assist Leanna and are able to open the doors.

A hall extends before us with two statues in flanking alcoves and the room continues. A room with about 16 statues in them.

On the far side of the room, Oewyn searches and finds a secret door. Gilain opens the secret door with a strength check.

When the door opens, two portculis’s drop and the room begins to fill with water.

Combat/Trap

  • 2 x Dread Zombie Cyclops
  • 1 x Giant Eel

After sealing the ceiling and defeating the monsters, we try to raise the portcullis. We hold it up and the party moves past and then we let it crash behind us.

We climb up several sets of stairs for hundreds of feet of corridors. The stairs and corridors end at a set of double doors. There is a big room beyond them. A set of double doors in the wall across from where we enter. An alcove is to our left. To our right are another set of double doors and paved in patterned tiles and dual shrines within of a shrouded figure on a boat. Two pillars with leering fiends.

The shrouded figure is ‘Charon’ the horseman of death.

One shrine has an unlit oil lamp.

The dual shrines are each a single large piece of quartz. Each has an unlit oil lamp and a shallow drinking cup. They have a dark residue in them. Probably less than a week old.

Nisha says she knows how to open the door and performs a ritual involving lighting the oil lamps and filling the cups with her blood and drinking it. The doors between the dual shrines open. Kaiden detects a hint of evil around Nisha as she completes the ritual.

Beyond those doors is a room. As we enter into this next room, the good aligned are afflicted by the smoke with cold and wisdom damage.

Leanna casts communal resist energy (20 min on Ushia and Jenna and 10 min on most of the rest of the party (not including Oewyn, Valkyrie, and Gilain).

It is rough hewn as if it was never finished. Bronze double doors.

The room further along the corridor is of unworked stone, but with two mortared pillars. Then in a puff of horribly foul smelling vapor, a creature appears.

In Oewyn’s heads, he hears “In whose name, do you dare intrude upon the inner sanctum of the Horseman of Death?” Oewyn responds “Vordekai”

Many of the other party members respond the same.

In a room just beyond is an apparently dead Xamanthe.

Kaiden says, “I am here in the name of Erastil.”

Combat

  • “Bob” (Lobster daemon thing?)

YET TO BE EXPLORED

  • Doors across from the ones we entered from.
View
Session 65

September 4714 (continued)

Week 2 – Week 4 (continued)

Day 25

We harvested the Magical Beast parts for Evangeline (1/2 the day) and headed back to the Herd (1/2 day).

When we got back to the Herd and learned that Xamanthe (daughter of Silverfire) and Ushia (daughter of Denide) and Jenna have disappeared. Maybe they headed for the Valley of the Dead.

Aecora shares where the Valley of the Dead is. We realize the mountain skyline has changed. The Ghost Stone was likely obscuring the location.

Day 26

Head to the Valley of the Dead. It will take us about a day to get there.

Day 27

Six miles wide entrance to the Valley. Decorated by posts with skulls every 50-60 feet (all six miles) – beasts and humanoid skulls. No centaur bones that we see.

Oewyn is checking for Centaur tracks. Even with the snow fall, Oewyn spots 3 sets of hoof tracks – 2 unshod and 1 shod.

We follow the sign for as long as we can.

About a mile in, we come across stone stelles – thousands of them. Several of them have had snow dusted off of them. The ones that were dusted off have symbols on them. Ancient Cyclopian. Names are chisselled into them. Grave markers?

We cautiously make our way through them, continuing the sign/tracks left by the three we are following.

It takes us 2-3 hours crossing the grave yard in the valley. The tracks seem to track to the west. We had been heading south. As we get towards the end of the valley on the west side.

There is a 15 foot stair steps carved into the cliff side. The snow is churned up. Something tries to ambush us.

Combat

  • 1 x Dread Zombie Cyclops

Around the curve of the stairs is the corpse of a horse. Oewyn takes point and heads up. There are two sets of unshod hoof prints – one might be deeper than the other (carrying Jenna).

The ascent is 300 ft up over 8 miles. The passage is a bit slick.

We move into a new hex (1724).

At the end of the stairway, it is not at the top of the mountain. It ends at another valley. There is a roar of water and no animal sounds. A waterfall into black frothing pool of water.

There is a stone pillar at the edge of the cliff. There is an island in the middle of the pool. There are bits of smoke rising from various points of the island. There is a Rhino horned giant wondering the island. At the top of the waterfall, we spot a camp fire (Maybe Jenna and the Centaurs).

We start to make our way across the mile distance to the shoreline, and the Giant thing spots us and disappears.

We dismount and get into defensive positions.

Combat

  • 1 x Rhino Undead Giant

After a zesty fight, we slew the giant and had to chop it up at the joints before it would stop moving.

We then headed north to the water fall to see if we could find a way up to the camp fire. It’s getting late and the sun is starting to set.

When we get near the base, they call down to us. It’s Ushia and Jenna took refuge up there.

There is a very steep switch back that we make our way up.

“Xamanthe was felled by the big creature and taken. Brought inside the spire.” They had wanted to do some advanced recon.

The two daughter centaur’s had decided to make this foray and Jenna decided to join them to help them.

We make the tactical decision to rest up and enter the spire tomorrow. Xamanthe has been inside for over a day.

We make camp. That night, on first watch something happens.

Light snow storm. Alexi is attacked.

Combat

  • 3 x Soul Eater (over 3 watches)

Day 28

We rest into the day and start out late afternoon down to the spire. The smoke wisps above the spire appear to be coming up from natural vents from within the spire.

We leave our non-companion mounts to wander the valley.

While using the Folding Boat to travel to the island. While under way, two Wyverns fly in to attack us.

Combat

  • 2 x Wyvern Ghouls

We then continue crossing the water to the beach. At the base of the spire, there is a cave entrance. Some foliage clings about the entrance. It is dark inside.

Nisha casts darkvision on those that need it for one hour and someone got two (Stasja).

We start into the cave entrance. There is a worked tunnel. Ceilings are 10 ft at the sides and arch up to 15 ft. There are several alcoves cut into the each side. The tunnel looks recent. No dust. No cracks. The walls, ceilings and floors have faint traces of preservation magic.

Ancient amphora broken and spilled after the second arch. The second arch also has runes on it.

Oewyn makes his way forward searching for traps.

Leanna believes the runes are an alarm or notification spells. Nisha believes they have been expended…either from Oewyn’s passage or earlier.

Around the corner is with what had been a sealed passage way…broken outwards towards us.

We examine amphora as we passing. We find cyclopian coinage and a jade bracelet…actually probably sized as a Ring for a Cyclops.

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