Ruling a Fairy Tale Kingdom

Session 6

placeholder for now

quest completions. 5 × 20 xp
non hostile resolution with sootscale leader 160 xp
ant swarm 120 xp
bear traps 3 × 20 xp
wolverines 2 × 120 xp
incredibly angry bear 160 xp
hexes fully explored 5 × 20 xp

Desnus 24 travel into plains hex 1017

Desnus 25 search hex.

find ant swarm carrying visible body parts (hand, and foot) alexi uses swarm suit and disperses swarm. recovers hand with silver ring (10 gold) backtrack ant trail. find dead trapper. discover split hoof prints at location.

Desnus 26 travel into forest hex 1016

Desnus 27 search part of hex.

Leana walks into bear trap, horse almost killed but saved. continue to search hex, brian almost walks into bear trap bit is stopped by sudden appearance of pervilash with warning. trapper has been setting them all through this region. time estimate was weeks ago. without checking on traps for such a long period, was deduced he wasn’t after meat or furs by doing so. Trap locations were also not only along animal trails, but also places where hunters would hide. decision was made to try to find and clear them all out for general safety.

Desnus 28 search of hex continued.

trying to extrapolate a pattern from teh found traps to help in finding others delayed completion

Sarenith 1 completed hex search

successfully discovered all the traps(or the vast majority)

Sarenith 1.5 travel into plains hex 1015

something flew over the campsite that night, but those on watch did not get a good look. part of a dead goat was found outside camp in morning

Sarenith 1.5 – 2.5 search hex

something flew over camp during night again without a clear look. another dead goat partial carcass found come morning

sarenith 3 travel into plains hex 1014

repeat of the night encounter and morning discovery

Sarenith 4 search hex

discovered abandoned cairn in blackberry bush bramble. dug it up. found magic ring(swimming) ID’d as part of a Set repeat of previous night encounter.

Sarenith 4.5 travel into plains hex 1115

see pack of 7 wolves chasing deer across plains. let nature take it’s course.

sarenith 5 search hex

had last dead goat morning discovery. believe those 3 hexes are claimed as ‘territory’ by whatever it was

sarenith 6 travel into forest hex 1116

swarm of fireflies sweeps into camp that night, covers Oweyn and Soldier head to toe. seems to be attempting to lead him out of camp. he did not go. dispersed at morning.

Sarenith 7 start search hex

Strong wind out of nowhere blows through party. tree knocked over by the force blocks trail then wind dissipates quickly again. use horses to drag tree out of way, discover pair on unhappy wolverines by the tree. wild empathy fails. during battle they eat Oweyn and Alexi’s faces.

Sarenith 8 continue search hex

discovered log dead fall with dead man beneath it. examination shows legs crushed and died of starvation. masterwork axe in tree nearby had ‘Breeg’ scratched into the handle. tentative ID as the missing trapper from rumors. Investigating site discovered the rope holding the dead fall had been cut through.

View
Session 5

26th day of Gozrah (Starting in Hex 1419) Continued

The chief takes the statue. Chief Sootscale raises the statue over his head. The kobolds murmur and cheer. He then smashes the statue on the ground and the kobolds freeze. “My curse is free. These new comers will now help us destroy the usurper.” Alexi thinks there was an edge of uncertainty in the chief’s words. In draconic, the chief says “Death to Tartuk”.

The kobolds lead us towards a new area. Gilain and Kaiden lead the way past a pool of water and into a room. Once there, they hear some spell casting and a kobold shimmers into view. Waves of fear roll over Gilain and combat ensues.

After a zesty fight where Leana and Kaidan were knocked out. As the shaman fell, he said “Finally”.

The chief moved over and beat the corpse. He says “Too all outside this room, I delivered the killing blow”. Alex says, “He was still twitching.”

The chief will honor our agreement. We will get to keep any trinkets the shaman had.

We search the body and the pile of trinkets. We find his journal written in an indecipherable language.

Combat

1 x Tartuk (Kobold Shaman) – 240 xp

We forge the start of a relationship with the Sootscale kobolds (we left the copper and silver from the mound) and presented the small cold iron sickle to the chief to seal the relationship.

We have a party and sleep the night at their camp. We set watches.

27th day of Gozrah (Starting in Hex 1419)

We level to 2 over night. It is moderate rain fall today. Leana uses some magic to read Tortuk’s journal. It gives us insight into his story. He was a reincarnated gnome with suicidal tendencies.

We leave their camp and start the search of the hex.

Another feature of the hex is a crumbled tower in a hillside. Probably build around the same time as the mine.

28th day of Gozrah (Starting in Hex 1419)

We finish searching the hex.

1st day of Desnus (Starting in Hex 1419)

We travel to Hex 1319 (Old Sycamore). It’s still raining.

2nd day of Desnus (Starting in Hex 1319)

First day of searching Hex 1319. The Mites have not re-inhabited it the Old Sycamore.
Oweyn forages for food while we search the hex.

That night during 2nd watch something is moving in the shadows and is getting ready to pounce on Kaidan when Gilain notices and attacks him.

Combat

1 x Medium size dog/cat (marsupial carnivore) Thylesine

It was malnourished and might have been more aggressive due to that.

3rd Day of Desnus (Starting in Hex 1319)

Second day of searching Hex 1319.

4th day of Desunus (Starting in Hex 1319)

Travel plans are to go back to Oleg’s via 1216, 1119, 1018 (Oleg’s). it will take 2 days.

5th day of Desnus

Travel back to Oleg’s and get there in the evening.

Updates with Oleg:

  • Alexi and Kaidan – two Swarmsuits arrived
  • 4 x Oil of Magic Weapons (Oweyn x2, Alexi, and Kaiden)
  • Leana scrolls – (Burning Hands, cure Moderate are in, but Mount is not)
  • Alexi and Kaidan – military saddles arrived
  • Alchemist Fire – 4 flasks of alchemical fire (20 gp each) (Kaidan purchases 2 of them)

The brass ring with pearl a pearl is his wedding ring with Svetlana.
For returning the ring, he will grant the party as a whole 1000 gp worth of trade goods (non-magical) this is 200 gp each.

Oleg will send off on the poster off the Kobold poster.

Oleg has heard that their have been less bandit activity and the ears were worth things.

  • 337 gold and 9 silver each for selling loot.
  • 80 gp each. 400 gp for the ears that we get.
  • 200 gp each (5 × 200 = 1000 gp) in store credit with Oleg.

Oleg Order

  • Kaidan – MW Composite Longbow (+1 Str) (500 cost) (deposits 300 gp and 200 credit from Oleg)
  • Leana – Arcane Tome (MW tool) +2 Arcana – 300 gp (Paid) (200 of that is in credit from Oleg)

6th day of Desnus (Starting Hex 1018 – Olegs)

Svetlana gives us a weeks worth of food for the party.

Traveling to Fangbury grove (Hex 1119) take one day.

That night we hear pig noises in the darkness.

7th day of Desnus (Starting Hex 1119 – Fangberry Grove )

We approach the grove. Alexi and Kaiden get in their swarm suits and lead the party as they head into the grove – cutting and hacking.

Combat
1 x Spider Swarm (CR1) 80 xp each

We clear a path to center of the grove and spend time harvesting. It takes us 1.5 hours to gather berry’s. We gather a sack for Bokken and an extra handful for the group.

This took us half a day.

We explore half the hex for the rest of the day.

Fangberry are an alchemical item – they add +1 level to the final result for potions.

8th day of Desnus (Starting Hex 1119 – Fangberry Grove)

We spent half the day searching this hex to complete it. We start our travel towards 1320.

9th day of Desnus

Travel through Hex 1219

10th day of Desnus (at Hex 1320)

We arrive after a half day of travel to Hex 1320. There is an immediate feature noticeable – a wrecked river crossing. We will spend the rest of the day exploring that. It’s 100 ft across. There is a sign – “Nettles Crossing – 5 cp – Ring bell” Rusty bell is nearby. We had hear a rumor of a haunted, wrecked bridge crossing.

Leana sweeps the area with detect magic and Kaidan rings the bell.

Some of the wreckage on the river is shifted about and a figure steps up onto the water with a ranseur and starts walking towards us across the water.

Gilain calls out to him as he approaches “Hello Nettle”. It makes eye contact with him.

Nettle says in an soggy, eery voice, “You are not my tormentor. Throw the body of the one known as the Stag Lord in my waters.” We decide to honor this request.

We look around a bit.

11th day of Desnus (at Hex 1320)

Spend this day searching the half of the hex on this side of the river.

12th day of Desnus (at Hex 1319)

Travel through Hex 1319.

13th day of Desnus (at Hex 1319)

We travel to Hex 1418.

14th day of Desnus (at Hex 1418)

We spend the day exploring half the hex. The three way split of river ways is here. The mid-point isn’t that deep – 3 ft but 200 ft wide. It will function as a ford.

We camp away from the river that night.

On second watch that night – a cascading pebbles and gravel from a nearby hillside. Gilain investigates and finds cloven tracks.

15th day of Desnus (at Hex 1418)

We search the other sides of the tri-river sides. We see lots of boar sign – small packs – 1-2 males, some females and piglets.

16th day of Desnus (at Hex 1418)

Travel to Hex 1417 and make camp. No immediate land mark in that hex.

We see a large sounder of pigs (counting 5 males in the herd and a dozen female and young).

17th day of Desnus (at Hex 1417)

We start searching the hex. We find a black hill. It’s a dead hill with nothing growing on it. Around the other side is another black hill. We go around it and there is another black hill. Hmm.

Leana notices the hills are in a clump of 8-9 hills forming a circle. We build a camp. Oweyn and Soldier stay behind there and Alexi takes Socks and we travel over one of the hills. There is a smaller hill inside the ring. It is a vibrant green. Hmm. Fae magic can involve circles and rings.

Gilain hears a crunch as he steps. He looks down and he has turned up some bones. Hmm. That is a deer. Boar bones. Bear bones. Humanoid bones. If the entire grassy area is full of bones – it is 400 ft across.

Part of the hill seems to move, something the size of a horse with many legs lunging at Kaidan. Spidery in form. Then it ducks back into the earth.

Combat

  • 1 x Giant Trap Door Spider (CR1) 80 xp each

Kaiden is weakened from poison. We open the trap door – there is a tunnel. Leana detects magic and determines their is a faint transmutation aura.

We secure a rope to Socks pommel and tied to Gilain and goes down the tunnel. It’s 25 ft down. Pile of corpses. Gilain notes some are fresher than others (humanoids). One of the bodies has a silver amulet (Stag) and a backpack. Leather armor. Short Sword. 10 gp. Note.

Medium transmutation magic on the bottom of hole.

There are green mushrooms under the next body. Hmm. Seems their is a mushroom ring at the bottom of the hole.

Alexi notices a green stripe on the trap spider’s body.

Maybe ask our friend TigTuggerTuk and Pervilash about the ring and the green stripe.

The note has a drawing on it. Perhaps a map drawing.

We continue searching half the hex. We camp for the night. We hear alot of boars and deer. Leana believes the hill is a lure of the fauna in the area.

18th day of Desnus (at Hex 1417)

We search the rest of the hex.

We camp for the night.

19th day of Desnus

Travel to Hex 1418. Find remains of a camp fire (2 days old)

20th day of Desnus

Travel to Hex 1319.

21st day of Desnus

Travel to Hex 1219 with the Dead Tree. Gilain and Kedain dig around the tree’s base. The third hole seems to be it. After 10 minutes of digging, we find a cloth wrapped bundle. Heavy leather cloak – high quality – dagger, stick, ring, book. Spell book with 5 spells (identify, mage armor, reduce person, silent image, unseen servant).

We camp.

22nd day of Desnus

Travel to 1019 (Bokken). We turn in a bottle of juice of fang berry’s.

He extends a discount offer (25% off). He will sell us potions at a cost break for the next 4 weeks.

We put an order in to pick up in 2 weeks.

  • 2 x cure light for Kaidan (paid)
  • 2 x cure light for Alexi (paid)

We write up the order post it in his hut. He tells us a story about “that day” when the weather turns when he lost his finger. “bastard cut it off of me the last time he hit my mother. Desna rest her soul. He took off to live in a hollow tree down south to avoid the guard.” He had thought about tracking him down to get revenge.

If we find a hermit guy living in a hollow tree, we can bring Bokken word.

23rd day of Desnus

We travel back to Oleg’s.

Oleg has word on the Kobold situation/reward. They rewarded us with 800 gp. 160 gp each.

Kaidan’s bow and Leana’s arcane tomb have arrived.

Session XP (620 xp total)

5 × 20 Hex Exploration (1419,1319,1119,1418,1417) = 100 xp
1 x Tartuk Fight 240 xp
1 x Marsupial carnivore (CR2) 120 xp
1 x Spider Swarm (CR1) 80 xp
1 x Giant Trap Door Spider (CR1) 80 xp each

View
Session 4

23rd day of Gozrah

We cross the bridge to the other side of bridge to search the rest of this hex (1318). We set up a safety rope across and it takes the rest of the day to search this hex. We set Alexi’s mount Socks to guard the rest of the mounts we leave behind.

Gilrain comes across the remains of an old campsite not to far from the bridge. The site is probably about a week old. Scratching and rocks set up like a map of the area. With the landmarks shown, we are able to finish searching this hex by night fall and make it back to our campsite.

That night all three watches hear the sounds of wild pig out in the darkness.

24th day of Gozrah

We travel east to hex 1319. This are is slightly higher than the rest around it. We see a massive tree on one of the highest hilltops. Titanic Sycamore.

We will need to explore that in the morning.

During the first watch, Alexi hears a crashing noise and a yelp in the distance. He wakes Gilain up first. Leana wakes Oweyn and he hears the sounds of combat from several hills away. Oweyn is able to mark the direction towards the sounds. Everyone is woken and we head towards the site of the fighting. It takes us about 15 minutes to get there. There was a skirmish between about 10 combatants. There is a body of a kobold here. Two sides fought and prisoners were taken. Reptilian feet and booted feet (all size small).

We look for where the tracks head and they seem to go in the direction of the big hill with the tree. Parts of the kobold were carved out (sweet meats).

We head back to our camp and go back to sleep with the watches going. The rest of the night is peaceful.

25th day of Gozrah

We head for the titanic sycamore on the hill taking our mounts, but leaving our camp ground (wagons) behind.

It takes us about 2 hours to get there. It’s over 100 ft tall. We get there and picket the horses with Socks guarding them.

The base of the tree is a massive tangle of roots. Leanna and Markeesh notices a hollow in them. There is a root lined shaft that drops 10 ft down.

We decide to explore it. 40 ft then it forks. We go left. It opens up into a room and a blue creature. A fight opens up.

Combat

  • 1 x Mite (Bluebell)
  • 2 x Giant Centipedes

Leanna used a use from the healing kit to help Gilain stave off the poison.

We search the area. There is a grinder and paste here. Leanna figures this gulash of kobold and mice. This area was a nursery for Giant centipedes.

We move on to another passage and after a bit – we come to a break in the passage in to a chamber – it is full of clutter – beds – wagon wheels – 6 Mites.

During the ensuing fight some of the Mites retreat into another chamber and we fight a Mite mounted on a Giant Tick and more Mites.

Combat

  • 10 x Mite
  • 1 x Giant Tick
  • 1 x GR

Some Mites retreat from this fight into another room. They cross a chasm and get away for now.

On the table, are sticks and stones as a map. It covers more than this hex – probably another lair (maybe the Kobolds) are at. The papers have scribbles – Kaidan believes they are skirmish results.

There is an ivory statue and a sack with some coin.

While we are searching the room, Gilain comes running into the room shouting about a giant bug. Following him into the room is a Giant Whiptail Centipede.

Combat

  • 1 x Giant Whiptail Centipede

We defeat it, but are bloodied. We heal up some and then go back a room (with the detritus) and search it.

There are over 30 beddings here. We then return back to were the fork occurs and go right.

We come to a chamber with some Mite’s in it.

Combat

  • 3 x Mites

One Mite retreats to the next area. We follow and enter another combat.

Combat

  • 9 x Mites

This egg shaped cavern has tangled into the roots are kobolds. One of the bodies dangling is alive.

Leanna uses a healing hex to revive him and we have try to have a dialogue.

MekMik is his name and he speaks in common. He was on a quest to recover the ivory statue for his tribe. We give it to him.

We have cleared this facility.

It will take at least a day to get to MekMik’s tribe (a hex over). We return to the horses and then to the camp.

We travel towards hex 1419 and camp for the night just inside it. We are not disturbed during our watches.

26th day of Gozrah (Starting in Hex 1419)

The next morning we make our to the lair of the kobolds – MikMek proposes that no one likes the Shaman – would like to return the statue to the chief then have us kill the Shaman.

We approach the lair. We have Socks guard our mounts and we follow MikMek. It is an excavated tunnel with a sign with faded lettering. MikMek greets some of the kobolds and we continue inwards – avoiding pits they point out.

We pick up kobolds along the way with the group and come to a common room (30 × 25) – there is a brilliant deep purple colored kobold – the chief. MikMek presents the statue to the chief. The chief calls for silence and looks around (probably for the Shaman).

The chief takes the statue.

XP Session

  • 1 × 20 Hex Exploration (1318)
  • 18 x Mites – 380 xp
  • 1 Leader Mite – 27 xp
  • 2 x Centipedes – 80 xp
  • 1 x Giant Tick – 160 xp
  • 1 x Giant Whiptail Centipede – 160 xp
View
Session 3

9th day of Gozran continued

  • Kaiden arranges with Oleg to send off a bottle of Briartongue back to Quiznost Hufflegem
  • Kaiden, Alexi, Oweyn dig up the bandits bodies and recover the ears and rebury them.
  • Kaiden arranges to send the ears back to turn them in.

10th day of Gozran

Cool, but clear weather. Traveling south and east to the next hex. It’s a moor hex.
It takes us a half day to get there and start searching. We explore half the hex.

We find an old metal Kite Shield. Alexi and Kaiden look over the shield and it appears the to have a Taldoran Coat of Arms – the family no longer exists.

We camp for the night and nothing happens on watch.

11th day of Gozran

We start to explore the other half of this hex. A couple hours in, we find some signs of habitation. A small wooden cottage with a working chimney. Drying racks.

We hail the house. His name is Bokken. He’s an alchemist. He sells to Oleg. He currently has in stock:

  • 2 x Cure Light
  • 2 x Endure Elements
  • 1 x Cure Moderate

He can take requests and can do anything on Adept list up to level 2.

We offer to help him restock and he would like Fang Berry’s. In the next hex south. There may be some spiders – the best berry’s are in the middle.

Some of us notice, he is missing a pinky on his right hand.

We spend an hour with him and travel to the next hex.

We spot some birds circling (Oweyn thinks they are raven or crows) and we go to investigate. There is an unlit funeral pyre with a body on it. The body’s clothing has more of a tribal feel of them.

There are track remnants from one individual that constructed it. The body died from a skull fracture – blunt. Male – adult. We light the pyre.

We journey on until night fall and set up camp..there is the Fang Berry briar patch.

We use our normal watch order.

Clear weather – but the wind picks up. The night is relatively quiet.

12th day of Gozran

There is a long thin valley that winds between the hills – packed with thorns. We can see spider webs dusted over it as well. We break a path towards the center of the patch.

Oweyn, Soldier, Leana, Kaiden notice the spiders just before they swarm.

Combat

  • 1 x Spider Swarm

We retreat and decide to come back here another time. We spend the rest of the day mapping hex and re-use our camp site.

13th day of Gozran

Half a day to travel there and half a day to explore half the hex. Oweyn and Kaiden notice fresh wolf tracks (within the past day or two) – no more than 3.

Set up camp. We find a terrain oddity as we search for a campsite – in a copse of trees – tarp stretched between three.

During watch 1, wolves howl in the distance.
During watch 2, there wolves howl closer – Kaiden realizes they are very close and nudges Alexi awake.

Combat

  • 3 x Wolves

We kill two wolves and the last runs off.

Oweyn notices something odd about the wolves – they have fur discoloration – green stripes on each wolf.

Kaiden skins the wolves to take skins and will use the meat for a stew the next day.

We go back to sleep with watches.

14th day of Gozran

We spend half the day completing the search on the hex.

A stone pyre with a burned skeleton – very old.

The rest of the day we travel into the Hills to the south west (in the Kamelands).

On the way, we notice a jagged boulder that seems unusually jagged. We find a thin gravel covering over a recessed hold – 6 days of rations.

We search for a campsite. There are echoes of thunder from far off and the wind has not fallen off. We shift to another camp based on the possible rainfall we’ll get. Rain falls that night and most of the next day.

During Watch 1 – nothing happens.
All watches pass uneventfully.

15th day of Gozran

It takes a full day to search half this kind of hex.

Leana spots a cairn from a distance – it’s more like a cylinder as we get closer – was a well. It’s collapsed. There are remains of a cabin made from stacked flat rocks. Been here for years. We search the remains and don’t find anything else.

We camp here. That night, Kaiden has a dream – at a farmstead with people he doesn’t know – his kids are destroying stuff – so he’s chasing them around – thunder sound – but the married couple there reacts with alarm and run inside – then a cluster of horseman came around and were bearing down on his children – then he wakes up.

16th day of Gozran

We search the rest of this hex (#1219). We are winding our way through a valley when a low tremor shakes the region. Clatter of rocks. Some of us avoid it, some don’t. We spend an hour recovering.

17th day of Gozran

We travel back to Oleg’s. That evening we get back. Jhod appraises us and asks after the bear and temple. No sign yet.

Kaidan and Alexi’s gear have arrived. Oweyn mends the shield and Alexi will hold onto it.

We ask about any hides with green stripes – Oleg does see them every so often – not sure what it means if anything.

We give Oleg the pelts.

Oleg Orders

Alexi and Kaidan put in orders for two Swarmsuits (both marked the gold off).
Oleg orders 4 x Oil of Magic Weapons (Oweyn x2, Alexi, and Kaiden). (marked off the gold)
Oleg is looking to order three scrolls for Leana.
Oweyn sells his mount and paraphernalia to Oleg.
Alexi and Kaidan orders a military saddles (marked off the gold)

We buy two of his flasks of alchemist fire and request he put in an order to have more on hand.

Svetlana has a new rumor to share – a jittery fellow – got food supplies – thinks he might have been an ex-bandit due to his jitteriness – the stag’s head amulets – he mentioned the bandits being more organized with a leader – The Stag Lord – dressed in animal bones.

18th day of Gozrah

Travel across the planes to the Kamelands (Hex 1218).

As we search for a campsite, we find a dead tree with wind chimes that hang from each branch – about 100. Gilain believes they are local tribal in nature. A weather prayer.

We camp there. During watch 2, there is a sudden and brief drizzle.

19th day of Gozrah

We search half the hex (1218). Gilain spots some tracks – possibly reptilian – kobolds maybe? – tracings – not followable.

We camp for the night at the wind chimes.

Partly cloudy – no to light precipitation.

During third watch – Oweyn and Soldier notice the horses stir and wake up. Bandits are trying to steal our horses.

Combat

  • 3 X Bandits – Horse thieves

One of them surrenders and the others were killed. We take their equipment.

Alexi questions the prisoner. Remnants from Kressle’s bandit group. He’s never met the Stag Lord, but Kressel had traveled to meet him somewhere in the south. They were gone for a week or more. A few days before we ransacked the camp, they had their supplies raided by mites. Small sized, fae type. similar to goblins – not fire oriented – mostly head – nocturnal. Vulnerability to cold iron. Prestidigitation at will.

We collect 3 more sets of bandit ears.

We set up the large tent.

20th day of Gozrah

We finish searching this hex (1218). At the bottom of the crag is a 5 ft crack that leads to a cave. Oweyn noticed some traces of a hooved pig tracks. The cave descends at a steep incline. Comes into a 30 ft chamber. This could be a natural gold seam.

We camp for the night.

21st day of Gozrah

Oweyn predicts high winds today.

We travel to hex 1318 south west of where we were and look for a place to camp. We find a natural greenery – strawberry patch.

We camp for the night. During third watch, Oweyn hears some animal noises – nothing out of the ordinary. His whiskey is gone the next morning.

22nd day of Gozrah

We search half this hex. The sides of the river have thick brambles and is 60 ft wide.

There is a bridge in this hex. Rickety bridge over a narrow gorge.

We camp for the night.

We’ll handle watch during the next sessions.

Session XP

  • 5 × 20 Hex Exploration (1019, 1119, 1120, 1218, 1219)
  • 240 xp – Wolves
  • 81 xp – Bandit Fight
View
Session 2

2nd day of Gozran

The next morning, when the group is breaking camp, at some point in the night, a skunk had climbed into Gilain’s backpack for shelter. He get’s sprayed.

Oewyn and Kaiden calm the horses before they bolt from being agitated by the smell.

Dorrin – captured bandit

The bandit camp is by the river. More of a gather spot, not really a fortification. Two tree platforms as sentry posts.

It takes about half the travel day to get to the hex where we believe the bandit camp to be. Oewyn scouts 60 ft ahead with Soldier.

Currently spotted – 1 in a platform – 2 in the camp – one man sharpening an axe and a woman.

Dorrin says the other platform is on the other side of the river.

We come up with a plan to attack the camp and we enact it.

Combat

  • 3 x Bandit
  • 1 x Kressel

We defeat them and then recover our mounts. Two of the horses are missing (Dorrin’s and Kaidan’s).

When we loot Kressel, in her possessions is a silver stag head amulet. She survives the fight, but is unconscious.

Oewyn goes on overwatch while we loot the camp. There are perhaps 8 or so more bandits out foraging.

We heal Kressel up to question her. She in unresponsive and then Kaidan beheads her.

We recover 4 set’s of bandit’s ears.

We load the loot up and move to another location to unload it and set a base camp to search from. We make a base camp.

That night, during second watch – at midnight – they hear a wood pecker, then another further away, then a third. To Gilain, it keeps the same pace – after about a dozen of them, they stop, and then the forest sounds quiet down. We wake the others and nothing happens. They go back to sleep and the watches finish out completely without further incident.

3rd day of Gozran

The next morning, Kaidan’s bow is unstrung and hanging from a branch near to the camp. Hmm. Something is playing tricks on us. We load up the pack animals instead of leaving it and plan to take 2 days to search the hex.

We search half the hex.

The Thorn River is 60 ft across – 30 ft deep.

That night – we find a great camp site.

The bandit camp counts as a ford to the next hex.

4th day of Gozran

We search the rest of the hex.

That night at camp, Oewyn hears wolf howls on his watch. They howls are getting closer, but nothing comes of it. When we are breaking camp, we find tracks circling the camp several time. Oewyn would guess there are a dozen in the pack.

5th day of Gozran

Travel back to the campsite with the cairn as a base camp, but we are still taking stuff with us.

We camp.

6th day of Gozran

Nothing disturbs us on watch. Come morning, Alexi has an unpleasant morning. He wakes to a bucket of earth worms dumping on him. Hmm. Mischievous fae. Non-hostile, tricky fae, can be be placated with gifts/bribes. Examples – shiny jewelry, liquor, sugary foods, magical liquids. Alternately, cold iron.

We search half the hex. We find an odd local plant. A single one. Moon Radish. Possibly a larger patch nearby. Tasting it, it has a medium heat. Could be used in food preparation.

The underbrush is disturbed more than normal in this area – animal tracks – more lizard tracks (perhaps Tatzel Worms or Kobolds)

We find a campsite and get ready for night watches. We leave one of the bottles of liquor out for the fae as an offering.

During the first watch, a swarm of rabbits rushes through the camp and out the other side. In 20 seconds, they are gone and so is the bottle.

On second watch, Kaidan hears the bushes rustle – a herd of young dear gallop through the camp – like 50.

On third watch, nothing happens.

7th day of Gozran

We search the rest of the hex. We find a moon radish patch – half an acre. It looks natural – there are animal tracks – we find more of the reptilian tracks – in the middle of the patch, are three huge baskets.

Oewyn calls out “Anyone there” and 4 small reptilian critters come out.

Leana calls out to them in Draconic and they responded in Draconic “Go away” – then hucked a stone (via sling) at Leana. Combat ensues.

Combat

  • 4 x Kobolds

We load the baskets and the loot from the Kobolds.

We then search for the tracks lead off to the east.

We continue exploring this hex. We find an oddity. Stone foundation and a dining room tables, 3 chairs, cups and saucers.

We find another camping spot. Gilain, Leana, Alexi and Kaidan leave out a cup of liquor each for the fae.

During second watch, (Kaidan made his successful diplomacy role) something bounces off Gilain’s head again and again. Berries and nut husks.

Third watch, the dropping continues on Gilain while he tries to sleep. He wakes and get’s a full bottle and leaves it out. Oewyn eventually sees the bottle slide away.

8th day of Gozran

In the morning, a reptilian small figure with pixie wings comes into sight and addresses the group “A bit of an over reaction”.

  • Perlivash – Faery Dragon -
  • Tyg-Titter-Tut – Hybrid humanoid – insect – Grig – Grass hopper centaur

They are happy we dealt with the mean bigguns (the bandits).

Kaidan asked about the bandit Dorrin who stole his horse. Headed east at a break neck speed.

Oewyn asks about any other bigguns giving them problems. Some of the party spot Tig give Perlivash a subtle look. “Nope.”

Alex asks about the Tatzel Worms – “seeing is believing”

We open relations with them. Seek to be good neighbors. If we come back, if we share some drink and he’ll guide us to points of interests and some the hazards.

Hmm. Turns out the wolves track around our camp – wasn’t them.

Gnomes, Elves, Druids don’t last long here – they get too uncomfortable here and leave.

Leana asks about a Raven with Three Eyes – they don’t know anything about that.

We start making our way back to Olag’s Trading Post hex. Once we get to the edge of the forest, the fae leave us.

We head to Olag’s. As we arrive that evening, there are guards on the walls. No distinctive livery.

(NOTE: Remember to ask the fae about the wedding ring)

Of note, the temperature is about 10 degrees warmer here than in the woods.

We meet with Oleg and Svetlana.

Svetlana let’s us know another affect Moon Radishes it is a preservative.

We leave 2 baskets of moon radishes with Svetlana.

They have 4 guards here now. The leader is named Kesten Garesh. Alexi remembers his name from a scandal – he’s a member of House Garesh – he’s been cut off – an affair with a low born woman – Tania – weaver. Last heard, he had traveled south to Restov.

Oewyn goes through the ‘loot’ to see if Oleg wants to buy any.

Olag gives us a small bag of coins (50 gp) and 3 potions. ( 2 cure light and 1 shield of faith +2)

After selling, the party split is 192 gp, 3 silver, 6 copper. We trade the bow for another 300 gp split to 60 each.

Kaidan orders a Chain Shirt for delivery within about a week. (marked off 100 gp)
Alex orders parade armor barding for his mount (Brevoy: House Satova)

Kaidan gifts 20 gold to Oleg (after offering to Svetlana who politely refused) go help get them on their feet.

Kesten Garesh pulls Alexi aside. He’s looking for a Varisian Bandit name Falgrum Snead. He ran with Kesten’s group for a bit – robbed them and bolted. Preferred alive – but willing to take his head. Could be worth a couple favors back from the smiths back “home”. Get us some better weaponry. (4 x MW weapons if alive, 2 MW if dead)

Kaiden arranged for Oleg to send the other basket of Moon Radishes to Quiznost Hufflegem with a missive detailing the qualities we have found out so far.

  • Rumours that Oleg has gathered
    • Two of the other locals had been chatting about bandits – mentioning silver stag amulets – perhaps they below to a debased cult dedicated to a hideous animal demon.
    • One of the local trappers, Breeg Orlavanch, while he wasn’t a hard scheduled stop over – he’s missed two windows of his normal cycle. He had been going to the forest for his trapping. He might have given up trapping and joined the bandits.
    • To the SE of the Shrike River, there used to be a bridge crossing – ruined by bandits – it’s haunted by the bridge keeper.

9th day of Gozran

We search Oleg’s hex. Takes one day – planes Hex. There is a traveler at Oleg’s when we return.

Middle Aged man named Jhod Kavken. He approaches our group. He’s a hunting cleric of Erastil. In general, he will base himself in the area. He’ll be willing to help us out.

While we are traveling around, he is interested in one or more long lost temples of Erastil in the area. If we find one guarded by any angry bear, he would be very interested. (Hmm. Oewyn finds that to be an unusually specific request, perhaps I should ask about that later).

Session XP – 501 xp

  • 60 – 20 × 3 hexes explored
  • 80 – kobolds
  • 200 – faeries
  • 161 – Bandit Camp
View
Session 1

Restov Expedition

  • The party met for the first time yesterday.
  • The party was assigned to be together as one of four groups yesterday and spent the rest of the day getting ready for the gala the next day

Gala – Josef Solamanis

  • small gathering – 300 some odd
  • Introduction of the four groups
  • Political speeches – 2 hours
  • Mingling

Four Group

  • First Group
    • Iori Sulamis – Grandson of ..
    • Handpicked retainers
  • Second Group
    • Hannis Drelov and fiance
    • Relative of the fiance – Wizard
  • Third Group
    • Megar Varn – third son noble
    • Burly Viking
    • Priestly
    • His daughter
  • Group 4
    • Kaidan (and the party)

We have been assigned on of four areas.
Goals:

  • Quell the banditry
  • Map the area

Letter of Mark provided for Greenbelt. It’s spring and we need to be done by winter (about 6 months).

Mingling

  • Oewyn Fletcher – Encounter with young lady clothed in gold – hits on her – Analise Turnkey – Abadarian – conversation is outdoors oriented – sadly comes to the realization that she is more interested in recruiting him for a bonus task – willing to front him some additional support – and depending on what is returned – more on completion. The Church of Abadar is interested in trade and would like a copy of the maps sent to the church when completed. Pleasant small talk for an hour then moves on to another group. Her support will arrive in the morning.
  • Leana Mistborn – Trying to avoid conversation – starts chasing familiar – someone picks Markeesh up – Alusandre Morningstar – middle aged man with a sword. He is a retired member of one of the sword schools. He is a Magus. He is interested in magical sites, practitioners, places of power. He would be a sponsor.
  • Kaiden Blackwolf – colorful little fellow – Gnome Quiznos Hufflegem – as a merchant he is interested things that would be regional specialties – exotic goods. He would be a sponsor as well and provide some bonus support in the morning.
  • Alexi Litewska – has an encounter with a Retavani Noleska – by chance have you served in one of the orders up north? – Bonus job – pursuing hobby – fan of history – the records in the region / non survive – collector of relics – if Alexi finds things, then Retavani will buy them.
  • Gilain Ironforge – encounter with a thug who leads him to a boss – Kabrain Redeye – a bit of a merchant – (big orc) – missing a nose – replaced with gold plate – he’s looking out to find out what we find – resources – precious metals – natural resources. He’ll give Gilain the help he needs. More practical with his assistance. We’ll be better equiped by him.

Around midnight, enough people have drifted that the gala comes to an end.

Morning

  • Finish preperations to depart
  • Support received
    • Abadar – lacquered box with gold cloth band – six vials – 3 are antitoxin – 2 are blessed water – 1 cure light wounds
    • Magus – scroll tube – diagnose disease, remove sickness, identify
    • Gnome – Sack of Food – 6-7 bags of rations – 20 days for 5 people -
    • Historian – 4 man tent – 3 sunrods – 1 flask of achelmist fire
    • Orc Thug – 1 wagon – 2 mules – 2 riding horses

We organize our stuff and head out about the same time as Varn’s group.

The weather is clear but chilly.

Day 1 – One day later – we arrive at the border city – Nivikita’s Crossing. Varn’s group peels off over the river to their area.

Day 2 – Fort Serenko – anti-banditry

Day 3 -

Day 4 -

Day 5 – Into the Stolen Lands – we arrive at Olig’s trading post -

NOTE: Exploring a hex – is tied to group speed – assuming 30 ft speed – 1 to 3 days – planes, forest, mountains, desert -

  • Three types of sites
    • Landmark – large structure or feature – automatically discovered
    • Standard Sites – methodical search will find them
    • Hidden Sites – requires special skills to find it

Watches and Travel Order

Olig’s Trading Post

  • Repurposed border fort
  • 10 ft palisade and 4 watch towers
  • Residents
    • Svetlana – Pregnant – recently finished a hearty stew and has fresh bread
    • Olig – taciturn and gruff -

5 silver a bed – 4 beds
2 silver per animal – 5 totals

Over dinner Kaidan inquires about any bandit issues. “Didn’t you get our missives?” Olig storms off. She goes to check on him and then comes back.

About 3 months ago, they were confronted by bandits who threatened to burn down the outpost. They had to turn over all their goods. They threatened other things. They have shown up every month. They tend to arrive within an hour of sunrise. (possibly within a days travel). The first time the showed up – about a dozen. Two of note – a woman with 2 axes and a cloaked man with a bow. She had a dark sense of humor and did most of the talking. The woman almost cut off Olig’s hand in a bit of cruel playfulness. Took Svetlana’s wedding ring. The second visit was the hooded guy with the bow and with a half dozen then four on the third trip

We are setting an ambush for them tomorrow morning.

1st day of Gozran

Combat (April 1st)

  • 1 x Bow Man
  • 4 x Brigands

Following the fight, Leana Mistborn heals Oewyn Fletcher and Kaiden Blackwolf. We capture one to interrogate.

The plan is that if he is fully cooperative then we’ll let him go after we deal with the bandits as a branded bandit. He has agreed to give us intel and lead us to the bandit camp.

  • The camp is near the Thorn river (2 hexes away).
  • There may be other camps affiliated, but he isn’t sure.
  • The number at the camp fluxes – about a dozen left
  • Happs – Bow Wielder – their small group leader -
  • Cressel – the girl in charged

Olig and Svetlana are pleased with what we’ve done and we can stay here for free and free food as long as their supplies hold up.

We bury the bandits bodies a quarter mile from the trading post.

Olig let’s us know there are individuals (mostly trappers) in the area. He provides us some information on some outstanding bounties.

  • Wanted for Bandits – money for each pair of ears – the Swordlords of Restov
  • Wanted for Kobolds in the SE Hills – from Restov – Killed or Peace treaty
  • Local hunter has been trying to acquire one of the regional – monstrous boar – Tusk Gutter – hunters have agreed to chip in – Vakeel will also chip in a further bonus

Tatzel Worms – dragonkin – medium sized – long and snake like – considered rare – no wings and two forelimbs – no breath weapons – Olig would like a head

Svetlana mentions a section of forest SE’ish that grows moon radishes. There are beasts that have moved in and she can’t harvest them anymore.

Olig says aside from local trappers, Vakeel (bounty on Tusk Gutter) and a mad hermit off to the east.

It’s about noon now.

The plan is to go to the hex with the bandits and deal with them – then to search that hex and move back one hex and search that…unless we are weighted down.

We cross the plains/grasslands at a good pace. We reach the edge of the forest before the sun sets and make a bit of inroads into the forest. The area is older and thicker and darker.

We find an old campsite to use for the night. While we are setting up the camp, Soldier finds a cairn.

On Leanna’s watch, Alexi drifts off for a moment and Leanna wakes him. Alexi believes Leanna may be a bit jumpy.

The second and third watch pass without incident.

Session XP – 121

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.