Ruling a Fairy Tale Kingdom

Session 34

4713 April (Continued)

Week 2 to Week 3

Hex 1221

Combat

  • 12 x Gargoyles

After the brisk fight, we engineer a way into the caves half way down the water fall and behind it for the party (except Socks and Valkyrie).

There is a cave with two tunnels leading off of it. There are three chambers filled with trade goods.

We take the rest of the day to sort through the stuff. The items have a raven symbol on them.

The symbol belongs to the Storm Crow Mercantile group.

We might be able to track them down and return the stuff to them. Maybe a reward or improved relations?

We collect the portable stuff and the next day we finish searching the area.

Plan is to have Nisha become Kabran’s Treasurer assistant.

We’ll be selling the Wyvern eggs.

During Kingdom turn, we’ll send a group to recover the Storm Crow material from the Gargoyle Cave.

Week 4

We sell the two wyvern eggs to Sir Regeil.

  • PARTY SPLIT: 608 gp

Oewayn, Leana, Nisha, Kaiden head to the grove to interact with some of the fae. Syntira

Gilain works on faction with Flora

Alexi works on faction with Lilly.

Syntira visit

Falchios greets the new arbiter Oewyn on the way. Purpose of his visit. As long as the fae are in harmony and not evil – they are okay.

We then travel the rest of the way and meet with her.

Invites us to see a rare site. A unicorn – to be named. Has a mate and she is expecting a foal soon.

Topics covered with Syntir:

  • Entity known as Ren Lakejumper
  • Red Feather and the tribes of Urghar – any Fae ties that she’s aware of.

Game plan for next months turn.

Claim Hex 1320 (1 BP)
Build Farm (4 BP) and Bridge there (Hills) (6BP)
Claim Hex 1321 (1 BP)
Build Roads (3 BP)

Stone City Wall (2 BP) – District 2
Stone Military Academy (Net 3 BP) – 3rd month

4713 May

Week 1- Kingdom Tools

Unit
Archery Unit – ACR 5 – Company
Infantry Unit – ACR 5 – Company

Kobold Unit – ACR 3 – Platoon
Forrest Hawk Unit – ACR 4 – Squad

1 BP per 25 soldiers = 6 BP/week

Lizardman Unit – Used for one engagement

Week 2 – Going to war

The party heads down ahead of the army (fielded by Kesten) to the Lizardmen home. They will aid us for the river crossing to Hex 1816.

We prep to attack the hq of the army while our army is attacking.

The command camp – we notice trees have been cut back

Combat

  • 3 x Trolls
  • 3 x Kobolds

We evacuate outside the fortifications. Some trolls from the unit follow, and our army fights their army outside.

Loot

  • +1 Short Sword (small)
  • Amulet of Natural Armor +2

In the aftermath of the fight we level.

View
Session 33

4713 March (continued)

A state funeral/party was held for Ava.

4713 April

Kingdom Turn Completed – Week 1

PARTY SPLIT on selling things: 1707 gp each

Week 2

Plan is to go to Candlemere and grab one Willow O’Wisp and present it to the Lizardmen.

As Ava is down, Akiros has recommended we take a young magic user named Nisha. Kaiden hires her as a trial member for coming mission with a party split. We’ll see how she does.

We are hiring a fishing boat – Duncan (5gp a day). We expect the boat trip to be a week round trip. Socks is not coming with us.

We embark on our trip. It takes us about a day. As we approach, Alex spots the remnants of a stone dock. It’s evening time now. Alexi passes out buckets and we pretend to bail. We start to build a camp at the end of the dock. Kaiden notes the ruins were mostly likely burned.

During first watch, Kaiden spots off to the west some movement – person shaped moving in the rubble about 200 ft away. Kaiden lets Leanna and Alexi know. We continue our watch.

During second watch, the group hears sobbing, male from the west. Oewyn investigates – seems to be some sort of spirit or ghost. Was repeating “I’m sorry”, “I tried to save you”, sobbing, “I wanted to join you”. Oewyn comes back and reports to the group.

During third watch, Valkyrie is not happy with the crying. At one point, Valkyrie’s hackles raise. Oewyn gives himself scent and smells – strong scent of soot and and an odd scent from the north.

A light winks into the air above Alexi and he starts tossing and turning.

Combat Ensues – Gilain thinks looks like one of the earlier Wisps, but it has a fear aura of some sort? Not normal.

Combat

  • 1 x BALL OF LIGHT?

We defeat it and recover it’s body (invisible) and retreat to the boat and leave. As we sail out, we see about six lights wink on in Candlemere.

We set sail for the Lizardmen camp to meet Rashaak. We arrive late afternoon and after initial negotiations, the Lizardmen allow us to land.

We meet with Rashaak. We present the corpse after purifying food and water magic upon it. It is of the same kind, but we cannot guarantee that it is the same one.

He tastes of it and he believes he can cement his tribe to side with us against the Trolls.

We stay through the ceremonies. Some of the group participate in participating in taking a bite.

They are open to being annexed barring details being ironed out. They will contribute one unit during a battle with the Trolls. They would be good as an amphibious unit at 1816. We stay with them through the night. We head back to Priomdahl.

Outstanding Things To Do

  • Troll Army
  • Shambling Mound Outstanding – Hex 1715
  • Exploring path to Varnhold
  • Mutililated Trapper to the East – Hex 1520

Likely things we could encounter – Giant Eagles, Manticore, Roc, Gargoyle, Wyvern, Griffon, Hippogriffs, Pegasyi

We are thinking about tackling the Mutilated Trapper and then

We leave on Day 5 of the second week and head through Hex 1518, 1519 to 1520.

Hex 1518 – Some Boars
Hex 1519 – More wildlife than last time – no longer haunted
Hex 1520 – (Arriving Day 8) – Wildlife is quieter, perhaps a larger predator in the area.

We camp that night and there are no normal wolf howls.

The next day we continue hunting around for where the hunters were found. We find the location and start searching for predators. The small critter burrows and nests, but no other things in this hex. We spend an extra day searching around for the site.

We head towards Hex 1421 (Day 10). Hex 1521 is an Urghar tribe hex (they are nomadic).

We get there and start searching Hex 1421 (it will take 2 days to search)

We find a site of note. Stone Arch revealed by collapse. The Arch has Cyclopian runes into it. We head in to check it out. 30 ft room that is circular. Collapses around the area. Was probably a second floor here.

This was probably some type of watch tower of some sort. Hmm. There hasn’t been any recent history of Cycolpian activity in the River Kingdom.

We continue searching the hex (1421). Towards dusk, we catch sight of a huge bird off to the east.

We tracks from horses on occasion (unshod). Threading our way through the hills, we find a body and a horse torn to pieces. We investigate the scene. No tracks on the ground. The bodies seem to be all present, with no pieces missing. Savage attack.

We find a broken and spear.

Oewyn, Kaiden, and Leanna construct a stone bier to honor the fallen Urghar. It takes until evening/watch first watch to complete. Kaiden says a short prayers when they are done.

The rest of the party is on watch and setting up a camp nearby.

During first watch, Kaidan and Alexi spots 3 shapes out in the dark and calls out to them.

Kaiden calls out to them loudly, “Friends, come out of the dark, so we can converse.”
Alexi wakes and repeats it in Hallit. He then converses. The Ughar thought we might have killed their kin. We explain what we found and what we did with the body.

In the dialogue that follows, Alexi translates. They did not like us making any accusations against the fae. There have been other attacks. At first against outsiders (that they didn’t care about) and more recently against tribesmen. Other scenes often didn’t leave tracks as well. Also, it seems some of the other scenes would have been difficult for flying creatures to get to.

He has seen bodies in 4 different areas (now), miles apart.

Kaiden introduces himself and asks his name. It is Red Feather.

We Urghar need no help. And trespassers are killed in their land.

He says, “Points SE, where the land rises, that is our terrain. (Hex 1521)”

They will depart. We go back on watches.

Kaidan has started dreaming of being in an ancient Cyclopian army – Roman-like, Spartan-like. Brutal, Punitive, Heavily Regimented.

The next day we seek to finish searching the hex. During the day a group of mounted Urghar that shadow us for two hours and then head off.

We then head for Hex 1321 (Day 12) and start searching it (Day 13).

The wildlife is more normal. We find a boar corpse with 3 toes claw tracks (large) – reptilian tracks. Probably flying.

We’ll need to hunt whatever it is to kill it in order to claim this territory.

We start trying to track it down. Eventually, we find a ravine with a carcass. It’s den?

Combat

  • 2 x Wyverns

We recover 2 Wyvern Eggs.

explored 1222 and 1221 .. found water fall and cast fly on brian so he could check behind the waterfall for caves .. triggering 15 gargols to attack him … stopped after int was rolled water fall like 50feet and we are at the top .. its reason that the river in the two hexes is not used for water way because you have to go up or down the water fall its stright down drop

FOLLOW UP

  • Mark HEX 1421 as searched
  • Mark HEX 1222 as searched
View
Session 32

The last thing I remember was a flash of green light and then blackness as my lifeblood drained from my wounds.

What Ava and Gilian remembered being entangled in a mass of plants, like a giant head of lettuce. After getting themselves out they found themselves in a clearing surrounded by a bramble of thick thorns. The lighting was strange, everything had a green-blue echo (shadow?) giving an eerie appearance. There were other oversized lettuce patches which started to twitch as others, including myself, emerged healed from the plants.

There was a hooded figure who was there who appears to be Ren Lakejumper. Gilian greeted him but he didn’t remember? He replied that time was fluid or some sort of esoteric wisdom (or foolishness). In any case, he said he was fulfilling a bargain he had made apparently his payment being saving our lives and giving us a wrapped bundle which contained potions, labeled with our names, including my dog’s. There were several for each of us. He directed us to drink the potions and break the seed in the middle of the clearing to “return”.

I received a protection from Evil, 2 oils of magic weapon, and potion of fly. Curiously, the labels were written in my handwriting. The other’s potion labels were also in their own handwriting. My loyal dogkeeper, who was not in the least upset that I stabbed earlier, cast resist cold on all of us (20 Cold). We drank the potions, cast various magics in preparation for battle, and broke the seed.

When the seed was broken it was like all the colors were snapped back into place as the clearing vanished and we appeared right outside of the door just as it was being pushed opened by cousin who mentioned “it was a good thing we had that cold resist up”. Hmmm, it was if our defeat didn’t happen and we were doing this for the first time, yet I still remembered the battle, these thoughts going through our minds as we entered the Ruined Tower to confront the Shadow Queen once more.

The Queen, hovering invisible over the throne like before, challenged us once again as her undead knight stepped out from the shadows. The Shadow Queen dual cast once again, blasting us with a Cone of Cold and Ice Shards at Cousin, who withdrew to treat his wounds. Then that damn cat appeared again, engaging my loyal mastiff! Ava engaged the cat with blade and cold magic which it seemed resistant to. I fought the cat at first as well. Our fair witch, Leanna, cast glitterdust on the Queen, revealing her position. Gilian finished off the demon cat and shifted his position to start fighting the Black Knight.

The Queen cast her protective spell like before, making her invulnerable to lesser magics. The Black Knight replied to Gilian’s challenge with a mighty strike of his glaive channelling foul energies into the blow, but did not fell the brave dwarf. I commanded Valkyrie to attack the Knight while should battle instructions to my allies. I was told later by Ava that the Queen tried to Dominate me (and not in the kinky way) me, casting a spell from a scroll, but it was ineffective due to the Protection from Evil.

I was not so immune to the Black Knight’s glaive! Ouch! Neither was Eva to a Phantasmal Killer. While the Black Knight did go down to daggers, teeth, and claws. Fair Eva fell to the floor dead, Thorn rolling free of her limp fingers. With limited time before she became invisible again, Gillian charged the Queen, tearing with his draconic fury! I flew over to Thorn and picked up the blade which changed into a fighting dagger as it drank blood from my palm.

I flew up to engage the Queen and stabbed her once with Thorn which was enough to kill the Bitch. As she died, she muttered “I see now you meddling bastard it wasn’t enough to get my mother you had to get me to!”

((Loot!))
Ring of Prtotection +1
Ring of Feather Fall
Handy Harversack
Cloak of Resist +2
Scroll organizer with invis purge, slow, slay living scrolls.
Ring of Protection +1
+1 Glaive(sold)
+1 Desecrated Full Plate (sold)
Scrolls of Mage Armor and Minor Globe of Invulnerability.

Split: 600 GP

We searched the area and found a secret compartment under the throne that contained a mastercraft book out of nightmare hide and silver inlay. There were also two scrolls. The book spoke and asked where its owner was. Gillian showed the dead body of the queen and it stated that one of us should possess it, preferably a spellcaster. It called itself the Book of Shadows. Meanwhile, Kaiden placed the shards into the Mirror which when the last piece was put in showed an image of a desert. This was no mere picture as daylight flooded the room. Through acts of will the images changed but before we could figure out much but tower started to crumble. Kaiden managed to change the image to the Capital and we went through the mirror as blocks of masonry came down around us.

Afterwards, Kaiden turned in the Troll Blood to the Alchemist. As a reward we recieved potions in return. It was decided to give two cure light wounds and two protection from evil potions to everyone.

Kingdom Turn:

View
Session 31

March 4713 (continued)

Week 2 to Week 3

The next morning – we head to the right fork and come to a bog. Leanna makes us some smog masks (That takes about 15 minutes). The fog doesn’t appear to be acidic and the bog appears to be teaming with life. Then we trek into the swamp. About 20 minutes in, we find a hillock with standing stones on top of it with an alter. A glint of light (perhaps the mirror fragment) is on top of of the alter. There is a palpable sense of evil.

As we moved up, something stirrs – an invisible giant snake.

Combat

  • 1 x Naga

After the fight, the group searches the area while Leanna analyzes the alter. It has major ties to necromancy.

We then trek out of the swamp. We then continue onwards counter clock wise and come to an area with a tree. A few skeletons are hanging from the tree with their hands bound behind their backs.

Combat

  • 1 x Specter
  • 2 x Wraith

After a rough battle, a number of the party are level drained and constitution drained. Leanna casts a Lesser Restoration on Oewyn, but apparently without effect.

We search and find a magic ring.

We need to rest up before tackling the Dusk Queen. Heading back to the Behir lair – we are ambushed along the way.

Combat

  • 1 x Dire Wolf

Mirror Shards
Searing light – empowered 3/day
Maximize a searing light 1/day
SR bonuses against creatures that are light sensitive or vulnerable

That night a visage of the Dusk Queen disturbs our second watch. Few words are spared and then wolves attack outside the lair.

Combat

  • 5 x Dire Wolves

All of our mounts, except for Socks are dead.

The next morning, the lesser restoration takes affect on Oweyn and his negative levels are gone. Leanna makes her saves against the negative levels. (makes 1, fails the other)

We travel into the last area of the region which leads to a dark tower.

We enter the tower to and encounter the Dusk Queen.

Combat

  • 1 x Dusk Queen
  • 1 x Black Warrior
  • 1 x Scaled Cat

(ren lakejumper?)
Initiative
Dusk Queen 26
Scaled Cat 25.6
Kaiden (3) 22.3
Ava (
2) 20.2
Leana (0) 20
Oewyn (
3) 18.3
Gilain (1) 16.1
Valkyrie (
3) 15.3
Black Warrior 13.52
Alexi (5) 13.51
Socks (
2) 12.2
Bottom of the Round 0

View
Sesssion 30

March 4713 (continued)

Week 2 to Week 3

We have just finished defeating the acid spitting tree.

We continue on and come to an area of the forest (HEX 1713 caontinued) that feels sad and abandoned. There are forest causeways throughout this area. We move along one of the causeways.

Alexi spots small ‘swarms’ of insects (not monster swarms) – they are size of the house cats. They are the magical beast version of ‘stirges’. There are hundreds of them. The are probably going to bother anyone who climbs into a tree or flies by.

We move towards a pool of calm dark water in a secluded clearing. We move towards the pool. Leanna believes it to be magical (and so are the tress – from a bloom effect.) Leanna believes the magic of the area inhibits magical teleports – limiting them to 30 feet.

Two figures rise out of the water – dusky brown – female humanoid n form. Oewyn believes they are nymphs. There is a discussion. The Queens Chambers are in her tower. “Are here to serve her or slay her?” We are not here to serve her.

Kaiden detects hopefulness in them during the discussion.

They key into her tower is in the form of a mirror that has been broken. We’ll need to find the shards to reform the key. Ava asks where we can find the shards.

Many of the denizens of the area are not happy with how things are going. They may have information about the locations of the shards.

If we swear to defeat her, they will give us the first shard. It is at the bottom of their pond and Ava dives in to retrieve it. She returns with a large fragment of a mirror (fist sized and inch thick).

Sapphyl and Lasralith are their names. The deep forest is very dangerous – stay to the causesways. Rumor among the fey – if all 5 shards are brought together it could be a magical enhancer.

Other Fragments:

  • Putrid Bog – Right at the fork
  • Embedded in the Trunk of a Hanging Tree – Also to the right.
  • Beneath a mound of smooth black stones – Left Route
  • One is in a deep pit of shadow – Left Route

Lasralith surfaces with a cloth bundle.

  • 3 potions of cure moderate
  • 1 scroll – restoration

We leave the pond and continue the left path. Along this causeway, we are ambushed. Eight huge spiders (look like black widows) appear from ambush.

Combat

  • 8 x Huge Spiders

At a fork, we go left. There is a clearing with stones. There are carcasses and a punch of creatures with tiny white eyes. 9 bug bears and a bug bear with dragon like wings.

Things quickly devolve into a fight.

Combat

  • 8 x Bugbears
  • 1 x Leader Bugbear

His first action is to fly over to use and blow a negative energy breath weapon over us.

We take them down with Leanna casting Confusion with half of them and Alexi intimidating the other half.

We search the creatures for loot. and the pile of stones. The worm corpse is a Behir.

We go back to the most current fork and go the right path.

At the next fork, we go left. We come to a clearing with a pit in it. On one side the chasm are worn steps in the side. It is very very dark.

Tying ourselves together, we descend 60 feet into the hole to a ledge. The ledge has a cave. 50 ft further down is a inky black cloud. (Open gate to the plain of shadow)

Inside the cave, opens into a natural chasm. At the center is a raised area, there are steps leading up to a stone ring. There is a pool of water in the worked stone. There is a glint at the bottom of the pool.

Combat

  • 1 x Shadow Dragon
  • 2 x Shadows

Half the party is almost banished to the plane of shadow, but we make it out of the chasm. We trek back to the Behir Lair and hole up there to lick our wounds.

Leanna does some preventative care.

During the first watch, a figure appears put of the shadows at the entrance. It’s hauntingly beautiful woman. Shadow pools around her. Power radiates from her.

“I know you are gathering all my shards. If you bring them to me, we can enter into a pact. You have problems to the south – I can deal with them.”

Things devolve and her form disappears saying “Kill them”. We then fight 2 x Shadow Mastiffs

Combat

  • 2 x Shadow Mastiffs

We win, but this fight breaks up our ‘long term care’ and then we make it through to morning.

View
Session 29

March 4713 (continued)

Week 2
4 days into the week took place in the last session

Goals

  • Deal with growing Shadow Lands
  • Giant
  • Flying Green Lizard
  • Shamblemound

Plan –
Hunt Giant in 1517 (Capital Hex)
Trace path towards Shadow Lands that hit each of the creature

Oewyn tracks down the giant trail and we come across him along a road by some over turned wagons.

He is singing about his sorrows. When we move up and engage him in conversation “His Green Lady is missing.” “She show’s up in his dreams.” “Gone now, and can’t find her.” We describe the Old Beldame. “What? No, she’s not a hag.” “Many nights ago” (was the last he saw her). What was the Green Lady talking to him about in his dreams? “She was going to find him a mate.”

Memory jog was the Stag Lord protested “The Green Lady had promised him…” something.

Alexi attempts to send the Giant to the south west. “You know the Green Lady? Give her to me or I will take her by force?” We end up in a fight.

Combat

  • 1 x Hill Giant “Monguk”

Found some loot and a crude map.

Leanna believes it is a map of the south west. – Markings are indecipherable. Comprehend Languages could help.

Next up – travel to 1516 then 1616, 1615, and 1614 (Shadow Lands).

  • 1516 – Marsupial cat tracks – but we avoid them
  • 1515 – Boars – we avoid them
  • 1616 – During third watch that night – encounters a lizard man. He was bringing a message from “Raashok” wanting to meet with us on the lake outside the Lizardman village.

1715 – Lizardmen Island

  • Oewyn detects unease – perhaps this hex is next to be assimilated by the Shadow Lands.
  • Raashok comes that night. If he stages a coup, it will not be without bloodshed and likely will harm their ability to hunt and bring them to the point of starvation.
    • Offers
      • Food Supplies (BP investment for a specific period of time)
      • Military Aid (Party aid in the coup – aid and then leave)
    • Agreement Offered
      • Alliance and the eventual goal of joining our growing kingdom
        • Too early to talk about Alliance yet, but would be willing to take steps in that direction. Peaceful relations. Not hunt our people and give them safe passage. Would provide military support with a lizardman unit for one (1) fight.
        • Night raid coup and the chief and spirit would need to be defeated

The next time we’ll help in the coup.

The Coup

  • XX x Lizardmen
  • 2 x Blood Caimans
  • 1 x Will-o-wisp
  • 2 x Harem
  • 1 x Chief Vesket
  • 1 x Troll

We are victorious! After defeating Chief Vesket and his followers we drained his troll follower of blood and installed our lizardman friend as the new chieftain.

Though ominously Chief Vesket did state that we had doomed “us” all after Eva connected with the final blow.

Cousin congratulated the new chief and presented him with the ancestral spear, however the willowisp had escaped, without it there is no proof that it wasn’t a spirit ancestor. Still our efforts were enough to secure the lizardman’s neutrality in the upcoming war.

During the battle, the Wisp escaped and fled.

Oweyn starts looting the chief – we trade the ‘Lizardman spear’ to Raashok for Chief Veket’s gear.

Raashok will not be hailed as the leader for now until the Wisp is proved dead.

Gathered Troll Blood. Will need to bring it back within a couple of weeks (before next kingdom turn)

We depart the next day and head out to Hex 1714.

NOTE: Mark surveyed on 1715

While traveling into the Shadow Lands, Owen noticed that the vegetation seemed unusual, more fleshy? I wasn’t sure as it was too disturbing to contemplate. I was quite glad for the dim light. Owen found some dragon(?) tracks that led to a valley filled with fog. We decided to head in. The fog was quite thick and we had difficulty seeing. We tied the pommels of our horses’ saddles together to keep anyone from getting lost from the others.

The fog was faintly acidic, not enough to harm us in the short term. We continued until we reached the edge of a body of water. The horses became very restless, so Owen cast resist acid on us and waterwalk on himself to explore the water. Turns out it wasn’t water but a huge pool of acid! He noticed that there was a large body of an owlbear half melted half eaten near the edge of the acid pool.

In the distance we heard a screeching roar. In response we encircled the horses. Eva tried to antagonize the monster. In response it breathed acid on us and the horses, we were protected while the poor beasts were not. I led our mounts away while Eva and Gwain continued the taunt the dragon. Owen summoned an air elemental to clear some of the fog and revealed a large reptilian creature. It charged just after I moved up to support Eva, leaving my valiant steed to guard the horses.

After defeating the Forest Drake we tracked it back to its nest. Inside was a humanoid body with some gear that wasn’t completely destroyed.

loot gained from lair Elven Chain Shirt, MW Dark wood Longbow, Cloak of elven kind “magic” functional but looks poor.

(1714 explored, moving on to 1713)

After exploring the area and finding nothing else of significance we pushed further into the Shadow Lands, heading West. We encountered a giant talking tree who shouted “The Dusk Queen to returned!” and asked if we were here to stop her or do her favors for rewards. Owen said we were trying to stop the spread of darkness. The Treant took offense to this answer and attacked.

While fighting, the acid spitting tree told Eva “Arbiter, I was told you were not here for violence. I will let you pass while dealing with these.” Eva replied that the Treant should stand down or suffer. That she was here to discuss matters with the Dusk Queen. The thing refused and so the battle continued. Eva finally smote it with a fire spell. After it fell over in a burning heap a pair of eyes appeared in the smoke. A voice challenged us to continue invading her realm.

So much for a peaceful solution, Eva seemed fine with it though.

View
Session 28

March 4713 (continued)

Week1 – Kingdom Turn

  • Party Split: 808 gp

Week 2

We raised an emergency military unit of militia (50) (Kesten) to come with us and we are also bringing the Forrest Hawks.

We head for Hex 1618 which will take us about a half day.

Dozen trolls scattered over the hex in 5 regions.

Militia (1 or 2)
Forrest Hawks
Party

Combat Turn 1

  • Cow Pasture -
  • Farm House – Party – 3 Trolls – Secured
  • Grain Silo – Forrest Hawks – Have not cleared their sector
  • Barn -
  • Fields – Militia – More trolls, but swarmed them and won – did not become bloody

Combat Turn 2

  • Cow Pasture – Unit moved to the Fields and engaged the Militia
  • Farm House – Secured
  • Grain Silo – Forrest Hawks – No fatalities – meat grinder though -
  • Barn – Party – 4 x Trolls – 1 x LeaderTroll
  • Fields – Secured – Militia – Superior Draw – Several Troll fled away – Lost about 20 people

Leader Troll – “Thrundogg”

Harkulga

The troll moved in and gorging.

Information gathered from Thrundogg

  • The trolls left their territory because they were starving and looking for food.
  • Harkulka rants about us all the day – high on his list to deal with – they will not wait to winter – no longer than fall harvest
  • There are currently 4 army units. – 3 troll units (25 each) and 1 kobold units
  • If the lizard men acquisitions goes through, they will field them as a 5th unit
  • As part a supply spread out – the units are split across several regions.
  • Trolls have a slave population of lesser races – Harkulka is insistent they are not turned into a food supply unless they are dead.

After gathering information – we exile him.

We gather the dead and wounded and return to the town. (1 day total time spent)

  • Funeral held the next day – memorial services –
    Elyan reminds us of his request to found a settlement – 10 BP investment – bring up during next kingdom turn

That night we go hunting for the cabal (changeling children/dead new born). The cobbler has been dominated. We secure him and then we find a secret panel and a hatch below that. We descend down and then through a tunnel – Leanne notes there is a bloom (fae effect) on the tunnel – we traveled 200 ft and came out on a ridge outside somewhere. There is a path ahead of us that leads into a forest. Hanging from many tree branches are ‘dream catchers’. The forest is magical – the dream catchers are not.

There are alot of tracks coming and going – but seems singles passing back and forth (booted feet).

We come to a lit clearing – there is a bonfire in the middle of it. There is a hooded figure on the other.

As we enter the clearing – the hooded figure beckons and in a female and horse voice – “Come in, you were expected.” Turning to Leanne “We have been expecting you Princess and look forward to giving your kingdom as is your birthright.”

Needless to say a battle followed. From the trees six figures stepped out with ravens that grew the size of wolves. These attacked my cousin with a fierce vengeance, whoever these dark fey were they did not like their rightful ruler. The figures were some sort of spell casters, witches(?), perhaps would make sense as the illusionary projection of a hag appeared in the fire and said something inconsequential.

The fight did not go well at first. For some incomprehensible reason our witch decided to immolate herself in the fire. Fortunately (?), the enemy witch healed her burns. I was some befuddled by this I decided to assess the situation before moving to assist my cousin who was in danger of becoming crow food.

After we defeated the witches, grandma and the projected hag, stated that we were stronger than her followers whom were responsible for killing the children. I felt dissatisfied by this, however the magics the hag was using indicated immense power we were not ready to deal with. The Hag did agree to withdraw her support from the Trolls while we were at “Peace.” Ava was also given a magical gem that had the power to absorb negative energy once a week.

View
Session 27

February 4713 (continued)

Goals:
1) Troll Army
2) Candlemere
3) Lizard Folk – Destroy or Insurrection
4) Green Lizard Thing
5) Changeling Children
6) Missing Newborns
7) Shambling Mound Outstanding – Hex 1715
8) Varnhold trade route
9) Deal with Giant near Priomdahl

Building Goals:
1) Caster’s Tower (Long term) 6 BP/5 Months
2) Military Academy (Long term) 6 BP/6 Months
3) Luxory Store (Long term) 7 BP/4 Months
4) Garrison (Long term) 5 BP/6 Months

With Tyg in tow, we head back to Priomdahl. On the way back to Priomdahl, Kaiden has a dream. “on the homestead – night sky shattered – tree roots capture Kaiden and start to suffocate him…he hears whispered female voice…but can’t make out the words…”

About noon we return to Priomdahl. We return Tyg to his home

Flora tracks Kaiden down with an issue to be resolved. Early this morning, a group of townsfolk worked themselves into a tizzy and headed out to ‘take care of the fae’ – heading west. Probably to burn the Grove to the ground. We swap mounts out for fresh ones and head out after them.

Chase Montage begins

  1. Boar Crossing – Reflex, Wild Empathy, Ride
  2. Whitewashed – Perception, Survival, Geography (Kaiden – survival)
  3. River Crossing – Swim, Survival, Engineering
  4. A Giant Problem – “Can’t see, bring the lady back” *Deal with the giant later
  5. Long Shadows – Kn: Plane, Survival, Geography
  6. Grasping Straws – Nature, Strength, Escape Artist
  7. Black Flames – Reflex, Spellcraft, Ride
  8. All Choked Up – Our Shadows Attack Us
  9. Howls in the Dark – 2 Wolf Demon Things Attack Us
  10. Darkest Night – Dun dun dun…. – Kn: Plane, Survival, Geography
  11. The Meeting – Campsite with townsfolk -

Grigori is the authority that spun them up.

After aggressive discussions ensue and the villagers start to back down – “This is for the unprovoked attack on my people.”

4 skeleton – osirian armor in origin

16 x MW Scimitar
4 x +1 Chain Mail

As the fight ends, the voice says “I will consider us even”.

We take the villagers back to town over the few days. We use trevois to carry the 12 dead villagers back.

March 4713

Week 1- Kingdom Turn

  • When we complete the Alchemist Shop- an alchemist arrives -
  • New NPC: Angeline – female human – quirky or eccentric – quest source – looking for two components – She unlocks improved saw mills if she is put on retainer (1 consumption a month) – required to stay on
  • New NPC: Sir Regel from Toldor – English Big Game Hunter – mountains to the east – home to magical beasts – rocs and hipogriffs – build a fantastic stable – would need patronage (consumption)
  • Some more dwarfs show up
  • Lily returns – set up messengers willing to pass missives to people in Brevoy
  • Event: Oewyn – southern reaches of the forest have become dark, gloomy and shadowy (16xx and 17xx rows)
  • Event: Leanna investigates – Hags
  • Event: Alexi investigates – Missing Children – Total of 35 on spymaster roll
    • Small mass grave in the grave year – dozen infants
    • A lot of after hours activity in our town – people lurking in alleys well after hours – events involve one person at a time
    • Organization or cult?
    • One potential location that he can investigate this month – trailed someone to a location
  • Event: Oewyn scouts Trolls – Troll Raid – we can go deal with them now
  • Event: Gillain investigates Grigori – (rabel rouser vs fae) – thinks he found his man – traveling merchant

Troll Raid in 1618

FIX MAP: 1618 – Add to Kingdom – Fishery – Roads

TBD: Party Split

Dusk Queen – Fae

Fix my armor – +1 Chain Mail

View
Session 26

February 4713

Week 1 – Kingdom Week

  • Hex 1117 – Logging camp issues – not producing – Oewayn investigates and it looks like a war zone – there has been a bloom event – no positive
  • Trade route from Muvon is blocked by Troll activity
  • Refugees from the South (Gault) – arrived battered – lost people to trolls along the way – we grant them refuge in Priomdahl
  • Mother tried to drown her baby – it’s been replaced by a changeling – Public trial – child turned over to Alexi for “Assassin Training” – Oewyn has a nanny that will look after her from day to day
  • Leanna investigates Changelings – they are usually the offspring of a Hag – in the town, 13 changelings have shown up – some families consider the signs as good luck.
  • Event: Kobold infiltration into the Troll Army – came back – close to success on the lizrad folk west of Candlemere – Troll camp in 1814 but control several hexes nearby

Game plan -

  • Go check in Tig Tigger Tuk and Pervilash
  • Deal with Lizard men (diplomacy or take out)
  • Candlemere – and Willow O’Wisps

Week 2 -

  • It should take us 3 days to get to Tig Tigger Tuk and Pervilash’s Nest Hex 1116
  • On day 2 – a messenger catches us – Farmer’s in Hex 1118 having fae issues – suggestion is that we go to the fae nest first in 1116 and then go to 1017 – perhaps the two fae are the source of the issue
  • Day 3 – we arrive at 1116 where the nest is. The forrest is lush (the winter fae effects have snapped) – We get to there the nested tree.
    • Tree is covered in claw marks up to the nest
    • We dismount and Oewyn moves closer to investigate. Toothpick sized arrows – covered with troll blood. He hears sniffling and sobs in the nest. Oewayn tries to sooth the invisible critter and Pervilash fades into view. Stinky egg troll took Tig and Pervilash has to drive the humans out of the area or Tig will be pulled apart. Pervilash thinks Tig was taken to the Frog Pond. Oewayn tells Pervilash to keep up his activity while we go deal with the troll.
    • Hmm. There is a hot spring near where the frog pond was. Sulferous smell. 12 hours later we are closing in and hear cacophonous noises ahead.

Combat

  • 1 x Troll (CR)
  • (CR Award with Farmers)

We save Tig after a near death. We tell Tig that Pervilash is worries sick and she heads out. We investigate the campsite and tent. The Troll’s armor is soldier like. The tent is propped up by a large spear. There was a crude sign indicating “Monster Kingdom” (in Giant)

We head back to the nest – camping along the way to check in with Tig and Pervilash. (1 day)

We head to the Farm hex 1017. We tell the farmers that it was the Troll as the cause of the troll. (1 day)

(CR Award with Farmers)

We head down to the Autumn Grove to report our results (5 day) (total of 10 days so far)

We advise Queen Syntara and she asks us to check on something that might impact us again. There is a creature living in the southern forest that might be a green dragon – probably a lesser cousin. Will we take care of it? Yes.

They avoid the Lizard folk. Lizard tribes are generally neutral-ish. Agressively teritorial. Ancestor worshipers.

We travel to Hex 1715 (2 Days) and start to explore it. Oewyn rolls a 30 on survival. He finds spore of quadrapel lizard things. We track them down. This leads us to a hill that goes into the a cave. 10 ft wide entrance. A way down, it gets steeper then nearly vertical. We jury-rig the rope and about 20 ft down there is an offshoot tunnel and then 20 ft to the bottom.

Combat

  • 9 x Shocker Lizards

We recover 3 shocker eggs that we need to keep warm.

We re-secure the rope and start into the passage that Oewyn hears rumbling hisses from.

We make our way in and find a nest with a two headed large shocker lizard.

Combat

  • 1 x Two Head Shocker Lizard

When Ava enters the room, Thorn buzzes a bit – it’s some sort of Fae?

We kill it after it nearly kills Alexi and Ava. It has a green stripe on it. We heal up and search around. Lizard Men bones in the Nest. We take the two heads – maybe leverage to open talks with the lizard men.

We head outside and recover ours horses and set up camp to recover.

The next morning we continue exploring the hex (and to find the Lizard Man).

During the exploration, we find tracks of a shambling mound (huge). We decide to track down the shambling mound and continuing looking for the lizard men.

We find ourselves on the shore of Candlemere. It looks like there is a settlement just down the shore. There is an island in the middle of the mouth and that is where settlement is. We head to the beach. iroach in the open.

We glow with holy light and hail the town in common “We come in peace”. After a bit, we are hailed back in Draconic. They have caught a child fair and square and will eat him. We attempt to negotiate.

They refused shocker lizard meat, so Gilain presented the tribal spear we found instead. They questioned the brave dwarf on where the spear was found and he replied truthfully that we had found it in the lair of the two headed shocker lizard. The lizardman leader wanted to examine the spear, but Gilain wanted to know if the child was alive. The response was “lower him a foot” and shrill screams were heard.

The leader declared the spear a fake and threw it back. Gilain questioned one of the guards who said that the spear looked like a weapon of a revered ancestor. He then agreed to meet us at an island to discuss the spear while out loud proclaiming to drive us off. We left the village and traveled to the island and waited for our lizardman contact to arrive.

The guard arrived and tested the spear by trying to break while we explained the circumstances of finding the spear. The lizard man was named Rashaak, a senior hunter. He explained that he does not trust our kind and that their was an ancestor spirt (that had owned the spear) was advising the chief. Thus the spear being in the cave was false.

The spirit did not show up every night, only when it had new to part to the people. Its likely this spirit was encouraging the lizard men to ally with the trolls. It shows up in the ancestor hut in the village. It was therorized that it was a wilowisp or some sort of hag magic.

We decided to rescue the child using invisibility and flight. Our uncanny witch would do the deed. When she did so, there was a wisp there feeding on the misery of the child. The witch grabbed the child and flew away. The wisp zapped the fair lady, but she weathered the electrical assault and escaped with the child.

View
Session 25

Note

  • Decide on Pro-Fae, Anti-Fae, and Undecided

January 4713

Week 1 – Aftermath and Kingdom Term

Fox shows up the next day with a pouch. It has a herbal concoction that if administered by New Moon to reverse the tree curse. The Coopie Doll is the equivalent of a minor curse that can be removed over the coming month through Remove Curse.

Death Count – 70
Casualties – 140 (adjusted for tree curse)

Unrest +2

Mutters Konlan – Murderer running around – his body was found

  • Party Action – Kept it private – Sent letter back to the family with the body – "We believe he was guilty of “these” actions, but no proof. Was accused by a woman, he was found attacking. He could have been under the influence of dark magics, but not sure. He died during the horrors of the night."

The carnival location will become a site of superstition.

The next evening Oweyn is interupted in the middle of the night with a pounding on his door. He finds the dog faced girl with a letter. “The Carnival is done and she has no where else to go.”

Namdrin cannot go anywhere – most of the carnies were killed off during the “Night of Darkness”

We can extend our kingdom to the East up to the mountiains, west to the edge of the swamp.

Kingdom Term Activity

  • Svetlana steps down as Councilor and Oleg steps down as the assistant to the treasuer due to the coopie doll curse with their daughter.
  • Elevating Flora to Councilor

Events

  • Kaidan – Fox messenger from Syntira – “My settling in at the grove has been completed. If there is anything you wish to discuss, the borders will be open to you and yours.”
  • Gilain – Becomes aware of undercurrent of anti-fae sentiment – passes the info to Alexi
  • Alexi – Investitgates and finds several people are anti-fae – including Svetlana and Oleg – Kesten and Kabran as well – Corax – lumberjack that had the issue with the nyxie – Loy is also anti-fae.

Shortly after a council sessions – visitor seeking an audience with Kaidan – Iola – Priestess of Desna. She has two petitions to be considered. They are not urgent, time sensitive – but are not time independant.

One. She has become aware of an island in Candlemere lake – she had received a dream that caused her to journey there. Her investigation found ruins and encountered Willow-O-Wisps. She withdrew and came back here and is seeking to gain assistance in dealing with it.

Two. Further, in her dream, she saw in her dream that the island had been cleared and that a settlement had been founded there. She would like us to possibly sponsor a settlement and join our kingdom. (20 BP)

Willow-O-Wisp – Magic immune except to Magic Missile and Maze – fliers – naturally invisible -

Week 2 – Downtime

  • Leanna – work with Svetlana and her baby
  • Oewayn – works with his dog headed girl
  • Alexi – works with Flora
  • Gilain – works with Akiros
  • Kaidan and Ava travel to the grove
    • They pass through the nixie’s pond area and check to make sure all is well
    • They arrive at the grove to see Syntara
      • Ava seeks knowledge of what an Arbitor is
        • An Elder (like a god for the fae) created the blade
        • No set of strictures – can improve her views on the Fae as long as they do not contest it

Syntara provides an overview of the history of the region – The Stolen Lands – Long ago – close to the First World – rules by Syntara’s Mother – The Old Queen – The Old Queen sought to become Eldest and was rebuffed and moved “off the board”. In the subsequent vaccuum, many daughters sought to fill the void and sought edges. Building alliances and such. There were eight (including Syntara). Eventually Syntara had to make an alliance as well – made pact with the Witch Queen of the North (Baba Yaga). From that pact, the power of winter was unlocked and the remaining contenders were driven back and imprisoned and unification was brought about. At that point, Syntara saw that the pact of winter was affecting her people and turning them into that which they were not. The pact thrives with her and gets stronger as she does – so she put herself to sleep. The Cold Rider is a physical representation of the pact. With his defeat, the pact was broken and she no longer has to go to sleep. But that also means that the other young queens can push back into this territory from their prisons. The sword ‘Thorn’ appeared when the Old Queen made her play to become an Elder. At that time, there were no humans.

Not adverse with a working relation between us.

She has a tasks that we could help her with. One of her former subject.

“Howl From the North” – He is behind the raids on our territories. Syntara casts some sort of spell – silent image to create map made of flowers – indicates by time we return – he’ll most likely be in Hex 1518 – just outside the town.

Some of her court have not arrived – can we check in on Pervilash and Tig Tigger Tuk and see where they are. (After dealing with Howl from the North).

Week 3 – Travel to 1518 and deal with Howl from the North

We gather the group together and head into the east (Hex 1518). Oewyn begins to track the wolves down. The next day we start to coral the wolves to herd some of the packs and start to winnow them out.

Oewyn recalls a small box canyon that we can herd them into and start a fight with a pack of 12.

Combat

  • 12 Wolves
  • 2 Warg & 1 Dire Wolf
  • 2 Warg & 1 Dire Wolf
  • 1 Winter Wolf – Howl from the North

Kaidan skins the Winter Wolf for it’s pelt.

We head back to town.

Week 4 – Work on Relations

  • Oweyn – Works with Dahlia
  • Gilain – Works with Flora
  • Kaidan – Works with Annalise – Has become indifferent to fae – Suggests any future outdoor festival/activity have defenses
  • Alexi – Travels to Grove – Works with Melianse -
  • Leanna – Travels to Grove – Works with Teresia -
  • Ava – Travels to Grove – Brings word to Syntara -
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