4713 November (continued)
Week 2 (continued)
What is our game plan? Get the loggers to stay while we seek our a cure in the hex or nearby hex by tracking the ‘cultists’
1 – Move the camp to a clean site
2 – Leanna treats each of the 6 loggers to help their disease while Oewyn does an initial scout
3 – We then head for the clearing to track the ‘cultists’ based on directions from the loggers
We get to an opening with a multitude of flower beds (Fire Blooms; common; decorative).
There are three robed figures. After a dialogue where the ‘druid’ does not want to answer the direct question “Do you serve the Young Queen Isandrea?” he turns into a diseased looking bear and combat ensues. The other turn into bears as well.
- 3 x Diseased Druids
- 1 x Animated Bear
They were human. We found some items on them. In the soil, there are diced up bodies and cloth bits. The loggers that died?
They each had a collar of stone on cord – exact match to Dahlia’s. Maybe these druids were co-opted by some force.
We find a campfire nearby. Oewyn search for tracks and finds some going to the south west. They are hooved.
Leanna takes blood samples from all three bodies and samples of the flowers.
The contaminated gear of the druids is stored in bags on Oweyn’s mount.
We then build a pyre with the bodies and the bear corpse and burn them.
We then follow the tracks to the south west. About an hour later, we come to a large grove clearing. There are two bodies (two woman) in the clearing and (one woman) near a tree. They appear to be dryads. Leanna believes they died to the plague.
We are then ambushed by some things.
- 4 x Enemy’s – Horned Humanoids with Bows – Satyr’s
We are able to de-escalate the fight before anyone is killed and question the Satyrs. They are scared when the Young Queen Isandrea is mentioned.
They had thought the source of the death of the Dryads was the loggers and they exacted the attack on the loggers.
The Young Queen Isandrea is known as the Plague Queen.
The arbiter (Oewyn) says they owe a debt of for the erroneous attack on the loggers. How they expiate the debt is up to them.
They seem Queen Syntira may have more information.
We send a message with the Satyr to the Queen Syntira.
We then spend two days searching Hex 1117 (our current hex).
Each day we stop back with the loggers and care for them. But over that time, five of them are now catatonic. One is just prior to that stage.
At the end of the second day, Kaiden receives a sending from “Grandmother” (Cleric lieutenant of the Hag Queen):
In warning, the Queens champion is moving
the situation is unexpected and
I advice your return unless
you wish us to freely resolve.
The Pallid Plague has resurfaced.
Seeking Isandrea to resolve.
Plese resolve Champion with
The next morning, the party starts to see some early onset of the plague. We realize that the logging camp is missing some wagons. We see what directions the wagon tracks went.
Something was loaded or unloaded about an hour away and then the tracks continue. Oewyn circles the area looking for things of interest. There are several oversize bear tracks in the area and a scattering of flower petals.
We continue to follow the wagon tracks in an easterly direction.
On the outskirts of Olegdahl, we run into a patrol. Olegdahl has been affected by plague. They sent a message to Priomdahl.
They have started to quarantine those affected. We have them arrange for the loggers to be brought to those quarantined. We ask a second message to be sent with details about the cultists, wagon, fire bloom flowers, and info we have about the plague so far.
We enter Olegdahl to track the cultists to capture one and gain information about where Queen Isandria.
The ‘cultists’ are spotted and we move to intercept them in town.
We take one alive and interrogate him.
The Blight Druid and their patron is a Young Queen.
We get some information from him, but not where the other wagon was headed. We think it’s Priomdahl, but not sure.
Kaiden passes the sentence of death and kills him humanely. Oewyn notices a tatoo of the back on his neck. Leanna believes it is more outsider related than religion. The mark is Daemontic (not demonic). “Court of Pestilence” venerate/worship the Horseman of Pestilence
We restock up and head at a brisk pace to Priomdahl. (2 days away)
We get to the outside of Priomdahl and sent Nisha into the town. She seeks out Dahlia, then seeks out Kabran, then Jhod, and the Evangaline (the Alchemist).
Evangeline is hired to help produce a cure from the samples we took and Nisha’s blood.
Her initial diagnosis will take an hour. We have the guard pass the information that we are back in town and working on a cure while martial law is enacted.
She can make a check every hour of work.
We get through 2 hours and then 4 Cultists Alchemist (Bombers) attack the Alchemy shop.
- 4 x Cultists Alchemist (Bombers)
We captured one alive (he’s sleeping). Alexi secures him.
We recover 12 x Alchemist Fire
4 x +1 Chain Shirt
Do they have the Daemon tattoo? Yes. Do they look sick? Yes