Building Planning

Priomdahl

Currently

District 1

  • Wooden House x 6
  • Graveyard (V) 4 BP/1m; Loy +1
  • Stone Smithy (V) 6 BP/1m – Econ+1; Stab+1; Weapons, Metal Armors
  • Stone Shrine (Abadar) (V) 4 BP/1m – Var(Econ)+1; Un-1; +1 CL; Cleric
  • Wooden Water Mill (Adjacent to Granery) 4 BP/2m → 1m;
  • Wooden Gambling Hall (T) Econ+2; Un+1; +500 gp
  • Wooden Jail (V) Loy+2; Stab+2; Un-2
  • Wooden Trade Shop (V) Econ+1; Stab+1; General Goods; +500 gp
  • Wooden Granery (V) Loy+1; Stab+1
  • Wooden Tannery (V) Econ+1; Stab+1; Hide Armors
  • Wooden Watch Tower (V) Stab+1; Un-1
  • Wooden Inn (V) Econ+1; Loy+1; +500 gp
  • Wooden Herbalist (V) Loy+1;Stab+1
  • Stone Walls (V) (Un-2)
  • Stone Bordello (T) Econ+1; Loy+1

District 2

  • Wooden House x 1
  • Wooden Town Hall (T) Econ+1; Loy+1;Stab+1
  • Wooden Barracks (V) Un-1
  • Wooden Granery (V) Loy+1; Stab+1
  • Wooden Shrine (Erastil) (V) Var(Stab)+1; Un-1; +1 CL; Cleric
  • Sacred Grove (V) Loy+1; Stab+1; Un-1; +1 CL; Druid
  • Stone Alchemist (T) Econ+1; +1 CL; Potions; +1000 gp
  • Stone Military Academy – Building In Progress – Loy+2; Stab+2; Fame+1; +1 CL; Elites

Olegdahl

Currently

  • Wooden Granery x 1
  • Stone Stable x 1
  • City Walls x 1
  • Wooden House x 3

Planning

  • Wind Mill (V) 4BP/2m Econ+1
  • Smithy (V)
  • Tannery
  • Black Market
  • Monument
  • Library
  • Caster’s Tower
  • Town Hall
  • Brothel
  • Dump

Building Planning

Ruling a Fairy Tale Kingdom whiter73