Ruling a Fairy Tale Kingdom

Session 15

Desnus 4712 (May) (continued)

Two Weeks of Exploration

  • Travel to Hex 1618 – .5 day
  • Search Hex 1618 – .5 day – That night we encountered Crackjaw (giant turtle) and defeated him (detailed in Session 14)
  • Travel back to 1517 (Capital) – .5 days
  • Back in the Capitol, the fisherman Arvin seeks us out – he gives us a ring from the stomach of a pike
  • Spend the rest of the day in town (.5 days)
  • Local couple – the Tannerson’s track down Oewyn – their son has gone (Tig – about 10) – lost near the river to the west – gone missing to the west.
  • The next morning we head across the bridge of the Skunk River and start searching for the boy using tracking. Oewyn finds a simple sewn doll of a bear. Based on the direction we found the doll, we believe the child was traveling south.
  • We spend a day traveling south (1 day) – we find some bits of clothing torn on some thorns. This takes us into Hex 1617.
  • We make camp that night. during third watch – there is a deep moan that carries over the night air. It echoes for about 8 to 10 seconds. Oewyn thinks it does not sound like a natural creature. Sounds like towards the coast.
  • The next day, Oewyn and Kaiden find foot prints – normal sized human an child sized. Not moving fast. About 24 hours old. We continue heading where we think we need to go.
  • We come to a marsh and make our way into it. In the middle of the marsh, there is a hillock. 80 ft wide. At the top is a waist high fence, then bog grass and then a house. The fence itself has a bunch of fetishes. There is a crow cawing from the top of the hut. There is a scarecrow propped up – possibly a garden in there. Oewayn went catatonic and when Alexi started to swing behind the scarecrow – hostilities ensued.
  • We then knock on the door and then Ava opens the door. Simple one room house. Bubbling cauldron. Reed pile. There is a child – sleeping/unconcious in the reed pile.
  • Those that don’t denigrate her call her the Old Beldame.
  • The cost to fix the construct is 8k.
  • While we wait for the child to wake (2 hours), some of us try to clean up the mess in the garden.
  • The child wakes up. He does recognizes Kaiden and Gilain and that mollifies the Old Beladme. It’s late afternoon and we head out with the promise of payment.
  • It takes us (1 day) to travel back to the capital and return Tig to the Tannerson.
  • A total of 5 days of 14 has gone by.
  • Travel from the Capitol to Hex 1617 (1 day) – We get there in the evening. We bring the Old Beldame our restitution (8k). We do get a rep bump. She let’s us camp (not in the garden) within the walls. Leanna asks about the un-natural cold in the forest. This region has particularly thin walls (between the planes) and this was one of the residents of the first world crossed over from. Their influence has always been strong her. The forest itself is alive. The more time you spend in it, the more it changes you.
  • She needs us to harvest some plants – possibly kill some things. Some mushroom – black rattlecaps. She uses them to brew teas. There is a location to the south of the Tuskwater. There are likely mobile plant things. (Hex 1717)

Hex 1617 Exploration

  • (1 day) We search Hex 1617 – We find boars.
  • Camping that night – during second watch – a half dozen birds agitate and fly through the camp.
  • (1 day) We travel to Hex 1616 and then camp.
  • Camping that night, there are no encounters.

Hex 1616 Exploration

  • (1 day) Begin hex exploration of 1616. While searching the hex, Oewyn comes across a skeleton – human. The bones looked gnawed. We do a quick buddy – spiral search. Oewyn (and buddy) find another skeleton – chewed. Kaiden and Leanna also find a similar skeleton. We continue to find more skeletons. They seem to be in an ‘arc’. We head towards where we would find the center of the arc.
    *Another hour or two, we find ourselves at a huge oak tree and under the canopy is a ‘clearing’. This tree looks to be naturally hollow at the bottom. Most of us dismount and we search for tracks. Oweyn find booted, medium sized footprints and animal tracks (medium sized cats).
  • We start about 50 ft from the tree. As Oweyn approaches, a shape moves out from the hollow in the tree (cat) and we hear a growl. Oweyn attempts wild empathy. A loud voice calls out, “What the hell you guys trying do to my cat?” Gilain tries to make nice.
  • He share news of a Lizard Tribe to the south and a grouchy Witch woman to the East. Fae to the north.
  • We agree to camp here. He contributes some jerky to the stew. Oewyn convinces him that his graciously allowing us to camp here is enough.
  • We camp overnight with watches. During 2nd watch, something happens. Out of the darkness, the cat attacks Ava.

Combat

  • 1 x Hermit
  • 1 x Cat
    4 hexes explored
    bokken quest completed

Total xp award was 134 xp shy of making level 5. DM in his wondrous generosity awarded etra to make threshold. Ding level 5 for the party. Enjoy.

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Session 14

Gozran 4712 (April) (Continued)

Exploration

Hex 1615 – Evil Tree

  • The satyr – Falchos will lead us to the area of the evil tree.
  • Falchos plays his pipes all night and we feel fairly refreshed over night.
Combat
  • 1 x Scythe Tree (CR6)
  • We defeat the Scythe tree after a vigorous fight. We then search the root ball for anything of worth. – 3 pieces of amber and scattering of coin – folded bundle of magical cloth

Hex 1514 – Dryad

  • We return and get credit for completing her quest. Her name is Tiressia. She gives us 5 Feather Tokens (Tree) from her grove. She also grants us some other items – wand, scroll and 2 potions.

Hex 1415 – Ford

  • Blue Goat Fae greets Oweyn during his watch

Hex 1515 – Lady of the Pool

  • We return to the Pond and use the five Feather Tokens (Tree) to replace the trees. We share names – Melianse.
  • We spend the evening. (Half day)

Travel Times (14 available)

  • Travel from 1517 to 1516 – 1 day
  • Exploration of Half of 1516 – .5 days
  • Travel to 1515 – 1 day
  • Exploration of Half of 1515 – .5 days
  • Travel to 1415 – 1 day
  • Travel to 1514 to Dryad – 1 day
  • Travel to 1615 to Tree – 1 day
  • Searching for Tree – .5 day
  • Travel to 1514 to Dryad – 1 day
  • Travel to 1415 to Ford – 1 day
  • Travel to 1515 to Pond – 1 day
  • Spending the evening camping at Melianse Pond – .5 day
  • Travel to 1516 – 1 day
  • Travel to 1517 – 1 day

Upon returning, we sell loot and split. Party split is 262.82

Desnus 4712 (May)

  • Kingdom Phase
    • We make saves on Negative Levels
  • Kingdom Events
    • Oewyn – Fishery Hex being attacked by Giant Turtle (Possibly Hex 1618)
    • Ava and Kaidan – Battered, weary travelers. Traveler from Varnhold (to the east) – Looking to see about establishing trade route. Brought gift as well – stock from his vinyards. Varn’s Vinyards. 12 bottles. We’ll want to prepare a gift to send to Varn at some point. Target 1320 as a connector for trade to Varnhold. – Vincent Dutrait
    • Alexi – Missive from Yuri Maximov
    • Gilain – There was a large brawl – caused damage. 30 people involved. Kesten (General) was knocked out. Source of much of the unconscious – traveling mercenary – Akiros. Fines. Each to train the militia for a week. Show who each other is better. Gilain and Akiros to have a fight at the end of the week.
    • Outbreak of anti-fae muttering (+1 unrest).
    • Gilain is called 2 days laters to a body. He died due to the magic item we sold. We pay 5 BP in restitution.
    • Kesten and Akiros have the militia showdown during the week. Akiros wins.
    • Gilain and Akiros have their brawl at the end of the week. Kaiden detects evil within the crowd and finds a few people that stand out. He notes them and asks Alexi to investigate them.

Downtime (1 week of individual downtime, 2 weeks of hunting turtle/exploration)

  • Travel to Hex 1618 – .5 day
  • Search Hex 1618 – .5 day
    • Melianse splashing in water and comes over to us and gives us intel
    • Bigger than a horse. Shallow cove with rocks.
    • We try to find a land route to the cove. We don’t succeed finding a path through the nettles, we go down to the beach and make a camp.

Combat

  • 1 x Giant Turtle (Crackjaw)

Melinaise helps us recover arrows and also she recovers a magic gem from the cove.

PLAYER HOMEWORK

  • Each player come up with your coat of arms idea for the Kingdom and possibly your own area of responsibility

XP Awards:
Scythe Tree 2400
Crackjaw 1600
3 Quests Completed 1600×3
Dryad quest
Nixie quest
Citizens quest
2 Kingdom Event awards 2x 600
Brawl
Cursed Death

Total xp = 10,000 Share = 1666 each.

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Session 13

Pharast (March) 4712

Further in the Barrow we encounter a tomb and a skeletal figure stands up.

Combat

  • 1 x Cairn Wight
  • 6 x Skeletal Guardians

We perform a fighting retreat from the Wight and as we leaves he gives a ‘tribal salute’ with his weapon.

Gozran 4712 (April)

During the Kingdom phase, the Forrest Hawks (Ranger x 5) – Elyian Ursage (Leader, Half Elf), Parmiss (Half Elf), Dorrin, Galadon, and Izora join the Wardens under Oewyn.

Kingdom Events

  • Oewyn had an event of a north wards traveling caravan attacked by a band of kobolds.
  • They were fleeing trolls
  • The leader of the caravan – Halfling named Davlin.
  • Rumors of the troll could potentially lead to unrest later.
  • Ava and Gilain negotiates with the Caravan leader to come back. 1 caravan a year. Will be in town for a few months.
  • Alexi has a dialogue off screen.
  • Gilain learns that a week or so had come through and were headed up the Skunk River to explore and map.
  • Gilain received a drunken report of a Swamp Witch to the west of the Tuskwater.

Exploration

Hex 1516 – Wagon floundering in the river – Gnomish Explorers – 1/2 Hex Explored

  • We assist and rescue the wagon. Leanna heals them all.
  • Jubilost is the leader of the group.
  • They ran into kobolds south of here.
  • We have dinner with them and share some information. Possibly recruitable to do exploring.
  • Hex 1617 – Hut with a Witch in it – He shows us on a map
  • The further south, the more dangerous – girl in the water advised him of that a few days back.
  • Candlemere Lake – Pretty – Ruins on an island – lights at night surrounding it
  • The next day we find kobold tracks when searching. they seem to be roaming.

Hex 1515 – Medium booted footprints moving around – 1/2 Hex Explored -

  • Pond and several logging signs – 5 trees are cut down – darkwood
  • We find a group of loggers arguing and looking at the water.
  • The ‘lady of the pond’ has charmed two of the loggers to protect her.
  • Leana remembers a grove of darkwoods about 10 miles from here.
  • We try to resolve this negotiate.
  • Further west is a dryad that if we can satisfy – she’ll be able to help us replace the 5 trees.
  • Ava and Leana leave locks of hair and Leana leaves some chocolate

Travel Times (14 available)

  • Travel from 1517 to 1516 – 1 day
  • Exploration of Half of 1516 – .5 days
  • Travel to 1515 – 1 day
  • Exploration of Half of 1515 – .5 days
  • Travel to 1514 to Dryad – 1 day

The Dryad and her Satyr companion would like us to defeat an evil tree. (Willowy) – Gave us directions to the tree.

XP Awards:
Caravan Event CR 2 (600)
6 skeletal guardians 6 x CR 1/3 (135 × 6 = 810)
Saved Gnomes and wagon CR 6 (2400)
Resolved fey/lumberjack dispute with no deaths CR 5 (1600)

total xp = 5410, 902 each

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Session 12

Neth 4710

Svetlana has a child. Leanna acts as midwife along with Jhod. Oewyn and Kaidan keep Oleg busy during child birth. She has a daughter named “Sarah Leanna Leveton”. We are all named god parents of the child.

Kuthona 4710 through Calistril 4711

The party had down time activities and works on their affinities with various NPCs.

Pharast 4711 to Calistril 4712

Kabran arrives with a caravan from Restov to Oleg’s and we head down to the Stag Lords lands. (72 BP; 4 of which is reserved for the Shrine of Abadar)

We spend all of Pharast clearing the land and preparing it for a settlement.

A year of kingdom building occurs.

Pharast 4712

A normal kingdom month occurs with a dream for Kaidan at the end.

The party spends time exploring some hexes.

Hex 1518, Hex 1618, Hex 1619, Hex 1519

In Hex 1519 we find a Barrow and investigate. We run into a trap, 2 bat swarms and 6 skeletons.

Session XP

Explored 4 hexes 400 xp
2 bat swarms 1200 xp
1 trap 1200 xp
6 skeletal guardians 810 xp
founded kingdom 2400 xp
established capital 1200 xp
grew to size 5 1600 xp
1 full city block 1600 xp
raised an NPC relation to 20 1200 xp
recruited an npc for kingdom seat 600 xp
founded a second city 1200

total xp = 9800 xp. 1634 xp each

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Session 11

Erastus 28 4710

Early, early morning of Erastus 28.

We perform a quick search of Devon and Stag Lord for potions. Devon has none and the Stag Lord has two. We aren’t able to identify them.

Oweyn and Ava will watch over Auchs and the tied up, unconscious Sneed (whom we recovered and tied up).

The rest of us proceed down into the ground after Akiros points the way.

A moldy room full of stolen loot with three arch ways leading away.

Down below, we find a ravening druid of some sort in wolverine form.

On the plaster down below is some graffiti.

We then secure and loot the facility.

We destroyed leather mask and several dozen fetishes.

We go back and get our horses and wagon and return.

We sleep for 8 hours and about noon we attempt to break our curse. It doesn’t work here. We think it’s because it isn’t the river.

We dig and bury the bodies. Say a short service.

We sort the loot and audit it and put it on the wagons and horses.

Arodus 1 through Arodus 5

Travel to Hex 1320 – Nettle’s Crossing

Over the course of that week, Kaidan shares some stories about Alexi from their youth with Ava and the group.

Arodus 6

With a little ceremony, we throw the Stag Lord’s body into the river. After a few moments, the undead rises and addresses us and then departs. We are free of his curse. Then some water diverts and washes upon the shore. After the wave passes, there is a ranseur stuck into the ground.

We recover the ranseur.

Arodus 7

Explore the rest of hex 1320.

Arodus 8 to Arodus 15

Travel to Hex 1216 – Temple of the Elk Lord to talk with Jhod, the Erastil Cleric. Kaiden and Ava convince Jhod to take Auchs in for now.

Arodus 16 to Arodus 20

Travel back to Oleg’s outpost.

Casten Garus is very happy to see Sneed being returned. He then has him strung up.

As a reward, he’ll arrange to have 4 master work weapons sent down. (Currently: 2 x Daggers, Light Crossbow, Greatsword)

Arodus 21

Kedain is one year older. We liquidate some of our stock with Oleg to travel lighter and then head to Restov.

Arodus 21 to Arodus 26

Travel to Restov. We show up at the mayor’s place to inform him we have fulfilled our charter. We meet with an assistant and convey our evidence. They will need to send someone down to the Stag Lord’s fort to verify before we’ll get our reward.

We spend the evening selling.

Arodus 27

We spend a day of downtime shopping. We each get a chance to buy one item.

PARTY SPLIT: 1908 gold 2 silver

Arodus 28 to Rova 8 (4.5 + 4.5)

Travel from Restov back to Stag Lord’s fortress with Edian Trosky, the messenger.

The messenger Edian investigates and agrees the bandits are dealt with.

Rova 9 to Rova 17

On the way through Oleg’s, Alexi get’s his 4 masterwork weapons.

Travel back to Restov. The mayor’s assistant extends an invitation to a ceremony for tomorrow. Some of us go and buy some appropriate clothing.

Rova 18, 4710 – Day of the Ceremony

This is in the same structure that the original ceremony was at.

We recognize a number of the participants from the original ceremony.

We note the presence of Varn’s group and Drelov’s group. Also, all the people that gave us our ‘side quests’.

Josef Solamis addresses us. Three groups are in attendance. The fourth group they were not able to get in time for this ceremony. Some of us get the impression that there was something he did not say.

Of those here, all the charter’s have been met with some degree of success and so the venture is over.

He will start with Drelov’s party. They mapped successfully, but they were unable to fully resolve the swamp land trade issue.

Varn’s group explored their region and pushed back some of the centaur territory. The centaur’s had been raiding into Brevoy. (The raids had been usually after some conflict from Brevoy – young Brevoy proving their manhood by raiding the centaurs.)

Our group explored our region as well tracking and exceeding what we were called to do to deal with the source of the brigands.

An aide presents to Varn, Drelov, and Kaiden and gives us each a small coffer. (It’s 5000 gp).

PARTY SPLIT: 833 gold and 34 silver

The party then get’s fully under way within mingling.

Kaiden – Josef shows up. Pleased with how we handled things. They are looking to take this further. Looking to establish a colony in the region. Based on our groups success, he would like me to lead the effort. They will give us some resources and some settlers that would like a new start. Come spring, some supplies and settler’s would be sent down. We could take the winter to review the lands and decide on where we would settle. I should check with my companions to see who is interested. Academy Graduate – an architect for planning and development.

Gilain – Has a discussion. +4 BP in the spring and additional manpower to make one extra building during first month.

Alexi – Has a discussion. +3 BP in the spring

Leana – Has a discussion. Resources will be sent down in spring. +5 BP in the spring

Oewyn – Has a discussion. +2 BP in the spring and 4 BP for constructing a shrine to Abadar. Needs to be built in first year.

Kaiden approaches his cousin and then the rest of the party about the opportunity to found the colony under Kaiden’s leadership. They all appear interested. He would like them to act as the core of a council.

Kaiden has a discussion with Quiznost Hufflegem. +4 BP in the spring

About a half hour later, Josef meets with Kaiden. What would autonomy would we have? They are not actively supervising us. It is for Brevoy’s benefit (not Restov). The other groups have been made similar offers for their regions.

Kaiden will be knighted and made a Baronet.

The three leaders are presented to the party. Phase 2 of the plan. The three of us will be knighted.

Official endowment will be after today (the knighthoods).

During the party, Ava approaches the other two groups about forming trade with. (Drelov – 20 Diplomacy; Varn – 5 Diplomacy) Drelov not interested right now. Varn expresses interest.

The fourth group has been been out of communication for about a month.

We plan to research the fix to lay the zombies to rest at the Stag Lord’s Keep. (Leana commisioned it and it is learned in one day.)

Session

1 x Hex Exploration (100 xp)
quests completed.
2 x CR1 400xp = 800
6 x CR2 600xp = 3600
naked basement man CR 4 1200xp
Erica resolves master/student issue. CR1 400xp

6100xp total, 1016 xp each.

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Session 10

Erastus 27 (continued)

We have just finished defeating the zombies. We take a few quick moments to heal and proceed to the indentation. We’ll need to dig it out. We send Oewyn and Soldier back to the wagon to get a pick and shovel. It will take them about 50 minutes. We huddle up quietly at the base of the wall.

Oewyn makes it back safely and Gilain and Ava start digging. It takes about 3 minutes of sweaty work. They hit something hard. After some scrapping, there is a stone trap door. Possibly was a bolt hole.

We try to lever it up. At first, the stone gearing shrieks loudly, then Alexi steps in and helps.

We climb down 10 ft down and go through a tunnel for 30 feet then there is a passage up with hand holds. We attach a rope to a lever on the stone trap door. We all pull and eventually get the trap door open. Gilain climbs up and steps into a room. He sees someone who says, “You should tread carefully from this point forward.”

His name is Akiros. The group falls into negotiation with him. When he sees Kaiden’s holy symbol, his demeanor worsens “Erastilites!” Alexi tries to sway him to our side. He succeeds in getting him to stand aside and do nothing for 100gp. We’ll renegotiate after we take the keep. Kaiden keeps quiet to avoid antagonizing Akiros. He does think Akiros has a Taldan accent.

During the negotiations he reveals Falgrim Snead (the Varisian) is in the second watch tower.

Alexi moves up the stairs stealthily and tries to get a stealthy attack off. Combat ensues.

Combat

  • Bandits x 7 CR 1/3
  • Girly Man – Devon x 1 CR 2
  • Shambling Man – Auchs1 CR 2
  • The Stag Lord x 1 CR 6
  • Owl Bear – Beaky x 1 CR 4
  • Recruited Akiros x1 CR 3

Total XP 6545, 1091 each.
During the initial stages of the combat, Akiros offers to join us for a full share. Kaidan accepts.

During the fight, we accept the surrender of Shambling Man. After a zesty fight, we defeat the Stag Lord.

Not Finalised Quest Options.

  • Sneed is taken alive, can be returned to Oleg’s
  • Stag Lord is dead, body can be returned to Davik Nettles
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Session 9

We arrive back at Oleg’s on Erastus 21, just afternoon.

Erastus 21

Summary Items

  • Tuskgutter – Oleg sent a message to the trapper (Vekkel) and he’ll come by tomorrow
  • Tatzlewyrm – Oleg takes the head
    • Award granted of 100 gp each

The party sells the accumulated loot and splits the money: 112 gp, 7 silver, 5 copper

Erastus 22

Kaiden, Oweyn, and Ava travel to Bokken’s to pick up the potions.

Alexi, Gilain, and Leana are at Oleg’s when Vekkel arrives to bestow the reward for killing Tuskgutter. He provide a MW Longbow and 6 +1 Animal Bane Arrows.

We start brainstorming where the Stag Lord is based out of. Based on what the Boggard and the Kobolds said, the south and east of this area. Also the rumor mill mentions an abandoned monastery on the shores of the Tuskwater lake. Perhaps he is based on that structure.

We plan to travel down to 1418, ford the river (4.5 days of travel) and then search the northern shore of the Tuskwater.

Erastus 23 to Erastus 24

We head out bright and early that morning.

We travel Hex 1119 (.5), Hex 1219 (1), Hex 1319 (1), Hex 1418 (1) River Crossing

Erastus 25 – Hex 1418

Ava notices a flicker of light off something in the water at the ford. Alexi and Ava go to investigate while we continue across.

There are boards and nails wedged against a rock. Alexi sees a body in with the boards and starts to ‘dig’ it out. (looking for valuables)

Combat

  • 3 x Undead Things (CR2) (100 each) = 300 xp each

They were waylaid and killed after torture. Less than a week ago. They were probably not from Brevoy – possibly traveling from River Kingdoms.

Kaiden digs a shallow grave for them and lays rocks over them.

Gilain thinks it was a wagon – a tinker wagon or blacksmith wagon.

This takes the rest of the half day.

Erastus 26

We travel to Hex 1518.

Camping that night, during second watch, Gilain hears faint echoes of voices – possibly chants or song that eventually fade.

Erastus 27

We start to search the Hex – we head in the general direction of the voices in the night. We notice a landmark in this hex. A clearing with a hillside with a wooden palisade at the top.

Alexi, Gillain and Leana cross the clearing with the wagon and some of the bandits start shooting at them and they start heading away towards our rendezvous point. Alexi starts shooting back.

Alexi manages to ‘tag’ one of them on the wall.

Oewyn goes back to the edge to observe. A man with ‘antlers’ is up there. After bout 30 minutes, there are 4 short horn blows (maybe to summon some patrols back). He waits 30 more minutes – no activity to follow us. Oewyn comes back and reports to the group.

We brainstorm our plan.

  • Set up a camp
  • Search for some trails and pick one
  • Set up an ambush on what we consider a likely to use one

Combat

Thanks to my, Alexi Litewska, brilliant plan our ambush went off flawlessly. The bear trap I concealed on the trail caught the first bandit and soon they were assaulted by arrows and crossbow bolts. After meeting Ava’s blade and Soldier’s jaws, the cowards fled only to be hunted down by my loyal dog.

6 CR 1/3

6 Longbows, 6 short swords, 6 leather armor, arrows, 60 GP

Afterwards we decided to assault the bandit fort at night, sneaking in as close possible by wading in the lake, the water up to our necks for concealment. We made it to the back of the fort without being discovered and noted that the ‘guards’ on the wall were fakes, helmets on sticks. However, before we could get to that wall we had to surpass a steep 60 foot incline.

Owen bravely volunteered to quietly climb up the hill to secure a rope for us to follow. He made almost to the top when he was attacked by four zombie like creatures that glided out of the earth, surrounding him. They struck him with hard blows and Owen retreated by diving off the hill and hitting the water. As he did so a Raven flew away. We were concerned the sound would cause an alarm, but the ‘guard’ that came to check reported “a bird knocked over some rocks.”

Strange.

Owen when he woke up reported seeing a depression just before he jumped off. He thinks it might be an entrance to an area under the fort. We decided to try for it the next night. We snuck back using the lake and ascended the less difficult incline. Like Owen the night before we were attacked by four zombie like creatures, only this time the intrepid hunter was not alone!

We dispatched the foul things easily enough and quickly hid. Only for four more of the zombies to erupt from the ground around us! And then another four! We dispatched these as well and it seemed that no alarm was raised. Yet, Owen noticed a figure on the wall watching us silently, perhaps the same person from before? An ally?

12 CR 1/2

monsters = 5010 xp
quests = 800 xp
5810 xp = 968 each.

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Session 8

Ruling my Fairy Tale Kingdom 1/16/2016 (Session Eight)

Sarenith 28 continued.
After the fight with the worms, we searched the rest of the area and rested. The night passed uneventfully. Oewin believes that the pair of worms were the apex predators in the area, thus the lack of other dangerous animals.

The morning was chilly, there was frost of the leaves. We decided to travel to an adjacent area to the west (hex 1516?). Oewin believes we will have snow tomorrow, even though it’s in the middle of the summer. More Fey magick at work it seems. Nothing happened along the way. We arrived in the new area and pitched camp, with extra firewood for the fire.

Snow arrived in the early morning making the ground soggy. Not enough to impair our travel but certainly making our company We began exploring. As we did so, our intrepid huntsman Oewin noticed the wildlife signs dwindling and then eventually grow silent.

Ominous.

Other than that nothing happened while we explored until we pitched camp. Snow continued to fall and the forest animals and insects continued to be absent or quiet. The next day while continuing the exploration we started to hear bird sounds again. Perhaps there is an area of unnatural silence, but caused by what? The snow was making the ground worse, more boggy, slowing our travel, but still traversable.

We came upon a clearing which was a deeper bog, six to twelve inches, which stank with foul water. Yet another fetid scent to add to my memories of this place. There was a noticeable mound about a 100 feet away. After some discussion, for some reason Oewin wanted to shoot it, we approached the mound, myself and Ava were mounted. About halfway, Leana sensed magic ahead, a lingering aura of a past spell or effect.

Nothing else happened until we reached the mound of snow. Gilain brushed off the snow and revealed the body of what at first appeared to be a horse, but after Gilain examined the body, determined to be a unicorn with its horn shorn off. Oewin circled around but did not find any tracks.

After some more discussion, we pulled out the unicorn body and stacked rocks over it to make a cairn. We continued onward and encountered another quiet area. From looking at a map we determined that there was a ring of quiet surrounded the bog where the dead unicorn lay. We decided to make camp outside of the eerie silence.

During my watch while watching the snowfall, I was amazed by its subtle beauty. It was as if the snow were tears and forest was crying in mourning of a death of a dear friend. The next day we traveled North to a new area (hex1414?). Oewin’s horse, in the lead, stepped on a patch of mushrooms which caused both Oewin and his mount to be engulfed by a cloud of spores. He was sick for a short time but suffered no other ill effects.

We avoided the rest of the mushrooms and continued on. We moved out of the snowy area and then found the body of a bear. It appeared that a hunter had partly dressed it but didn’t finish. No tracks were found. After using magic to make the meat fresh, we salvaged several days of meat from the body and moved on, pitching camp.

On Oewin’s watch he heard a loud croak, like a huge frog. He was cautious but did not raise the alarm yet when a frog like humanoid armed with a spear appeared out of the woods. Unfortunately neither shared the same language and Oewin’s warning alarmed the frogman and hostilities started. There was at least four of them, some attacked us, while others cut the horse lines. They also let loose frightening croaks.

A fierce fight followed but we were victorious, killing 3 of the frogmen and driving off the survivor. Ava and myself gathered up the horses and then returned to camp to rest. In the morning we felt stronger for our experience, Soldier actually seemed bigger. His barding certainly didn’t fit anymore.

We started to explore the area. We encountered a swarm of hornets, who flew around us but didn’t attack. Strangely they follow us for about four hours. After that, we entered a terrain that was filled with rabbit holes, which can be dangerous if stepped in. There were wolf howls that night hunting for food. A stag jumped into the camp, was scared by Ava’s shouting at it, bounced into the fire, flinging flaming logs, almost burning down the tent. Liana deflected it with her hair and the wolves did not attack, chasing the stag. Other than that, nothing occurred.

Continuing to explore the area the next morning and found a shrine with a fifthteen tall statue of Erastil. There was evidence of a burned down structure behind the statue and judging from the wood growth happened over a hundred years ago. We cleaned off the statue and made an offering of food to it. Because there was an aura around it that warded off hostile animals we deemed it a safe place to camp. After we cleaned the statue something happened, we were granted a boon, giving extra sharpness (keen) to our weapons for a week.

The night was peaceful.

The next morning we headed East towards the river (1413?). That day was uneventful as was the following night. The next day we began exploring around the aptly named Skunk River, which in this area was mire. We spotted a small ruin out in the middle of this morass. We found a camp spot for the horses and waded our way out to the site. When we approached we heard a familiar Crroooaaakkk. A frogman appeared on top of the structure. I also spotted something prowling around the bottom of the ruins.

The frogman, known as a Bogger, called for a truce.
We started a discussion with it, but the language barrier was difficult to bypass having no magic. The prowling thing was a “slurk” whom Owien fed to befriend it. Strangely, later we discovered that cousin spoke Bogger! He came with us for our next visit and spoke with the frog man in a disturbing display of croaks and ribbits. We found out his name was Garuum a refuge from his tribe. He was exiled after challenging the chief after being intoxicated after eating dragonfly innards. He avoided public execution by smashing his hand to slip out of the manacles.

We asked for and got a few mushrooms to examine. They were deemed edible but foul tasting.

After some negotiation we agreed to build a wooden palisade around his “kingdom” in exhanged for gold and gems. We spent spent six days doing this backbreaking, stinking, sweating work in a swamp. I am thrilled. Oh and because we weren’t pursuing our geas, we were plagued by nightmares. Yayyyy.

We were paid 210 GP and 50, 90, 25 gp gems.

After saying goodbye to Fort Boggard we continued on. Garumm informed us that the bandits came from the East. We followed the river upstream to the next area (1314?) with no encounters and the night was free from interference. We continued to follow the river to find the source of the Skunk River, a hot spring, explaining the rotten egg smell.

Before Ava and I could take much needed bath together we were attacked by giant frogs. We dispatched them and finally got our bath. We explored the next area to the West (1315?), back in the plains, which had nothing interesting.

We returned to Oleg’s to plan our next expedition.

monsters 4000 xp
explore 2000 xp
events 3000 xp
9000 xp = 1500 each.

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Session 7

Sarenith 9 continued – Hex 1216

We had found the abandoned temple of Erastil and fought the bear. He was a cursed person. His body reverted to a man then aged and crumbled to dust.

There is a pool of water with algae here, it became crystal clear. The background noise levels improved. It got warmer. The water pool had healing properties. 50 ft long, 20 ft wide, 3 ft deep.

We went up the stairs to enter the cave. It’s a natural like cavern. Their is a simple, but well made altar with some bones on it. We find a broken silver holy symbol. Kaidan picks up the symbol to take with him.

We remove the bones.

In another alcove, their is that was the bears ‘nest’. We think this shrine is over 100 years old.

We search the other alcoves. Gilain believes the priest was Taldin. Taldor’s last colonization was 300+ years ago.

North half a mile, Oewyn and Kaidan find an easier to ascend slope to the top of the large earth mound. They climb up and take a look around to determine what we can see.

When they return down to the group, Kaidan buries the bear’s bones inside the menhir in the south east corner.

We camp as we did not sleep the previous night. We spend the rest of the day light hours foraging.

We then make the camp again until morning.

Sarenith 10 – Start searching Hex 1216

Sarenith 11 – Complete searching Hex 1216

Sarenith 12 – Travel to 1117

On the way, 2 boars come out of the brush. Kaidan calls a halt and the two boars rush Kaidan.

  • Combat
    • 2 x Boars (CR2) – 120 × 2 = 240 xp

We gut the boars and dress them out.

We camp for the night.

Sarenith 13 – Start searching Hex 1117

The next morning, we see a pony sized rabbit get startled by the barking of the dog and run away.

We find the river. No ford.

We camp. During first watch, Pervilash shows up guzzling Oweyn’s liquor. This is his home hex. In conversation, he shares what we would find on the other side. We take turns taking notes over the course of the night.

Sarenith 14 – Travel to Hex 1217 to Ford

Bandit camp has not been re-inhabited.

Camping – first watch hears wolf hours that grow in number then taper off.

Sarenith 15 – Travel to Hex 1118

Camping – normal night sounds.

Sarenith 16.5 – Travel to Hex 1018 – Olegs

Aeva Wyn introduces herself. Elusandrae Morningstar had mentioned our group. After some dialogue, we agree for her to join us. (Probationaly)

We seek out Jhod Kavken (Cleric of Erastil) at Oleg’s. We share our tale and give him the holy symbol. He would like us to escort him there.

We show the handaxe that had Breeg’s name and relay our “story”.

We do a party split and it is 120 gold and 8 silver.

Sarenith 17 – Travel to Bokken and back to Oleg’s – Hex 1019

Kaidan and Alexi pick up their potions and Kaidan puts in an order in for 4 more cure lights (at 37.5 gp)

Bokken Order

  • Kaidan – 4 x Cure Light Potions – Paid in Advance

Sarenith 18.1 – Travel to Hex 1017 and part of 1018

Camping out, we hear wolf sign, but not attacked. This is where the bear traps where.

Sarenith 18 – Travel to Hex 1016 – Forest

Sarenith 19 – Travel to Hex 1116 – Forest

We arrive in the hex we want to finish searching. Pervilash and Tig stop by for a visit as we head into this square.

Sarenith 20 – Complete second day of searching Hex 1116.

Find a tree that his it’s bark shredded from 9ft up to the ground. Bears are known to do this, but several of the marks are not from claws. Leana believes they are beak like – perhaps an Owlbear??

Sarenith 21 – Travel to Hex 1216 – Temple of the Elk

Jhod Kavken is happy to arrive here with us. The air is still warm here. We proceed with Jhod to enter Temple.

Upon entering, their is a strange feeling of entering a waking dream. The entire party comes to a halt and stares off into space except for Aeva. Aeva wakes Alexi with force.

In the dream – we are individually standing in the cave. The cave is lit. There are shelves and cots. I take a moment to adjust my robe and scarves and religious garments. I beckon to the bear to come forwards. It comes up and gets on the alter of stone. I look around and take a moment to make my hand stop shaking. Then start an invocation – the people in my care are falling to the forces arrayed against them. Nothing happens. Of course, why would something happen this time. I take my dagger and approach the bear. In a single gesture, I cut the bears throat saying – if you won’t help us, I offer this to anyone that would help. A burning sensation at my chest – the holy symbol is burning. I take it off and throw it to the ground. The lights begin to dim and the blood of the bear flows. My body starts to change and I’m becoming a bear. I wake from the dream.

Those of us that shared the dream, had the same dream.

Leana thinks that the Taldin colonization failed due to conflict. They were literally driven out.

Jhod believes Erastil wanted him to know he is not a lost cause. He has made mistakes. Before things happened, he was part of the church of Erastil in Galt (to the south). He did his best to assist villagers as was his teaching. Things went south when a villager was killed. It wasn’t part of the normal uprising/revolutions that Galt is used to. It was a murder. He took part in the investigation. There was a 2nd, 3rd, and 4th murder. They had a prime suspect. The conclusions pointed them to believe he was a werewolf. He and the towns people captured the individual and put him to death. The next day, a hunter killed an intelligent wolf. Later they found the suspect was a spy for a local bandit group. There was an investigation by the church. The fact that it was a bandit, saved him from excommunication. He accepted exile. During his exile, in Brevoy, he had the dream of this place. He will take time and meditate her.

He gives us a Scroll of Cure Moderate (CL4).

Sarenith 22 – Travel to Hex 1317

During the travel, one of the tree branches reached out and grabbed Kaiden and he get’s tangled up badly. It takes him a minute to untangle himself.

We continue our travel and search for a camp site. We find sod and thatch that is fallen in. We search the area. Oewyn find the hut was fully destroyed – but finds a nearby stream of fresh water.

We don’t hear wolves, but do hear boar sounds throughout the night.

During third watch, Oewyn and Soldier hear something breaking through the underbrush. A large hulking shape loops into the edges of the camp site.

Combat

  • 1 x Owl Bear (CR3) – 134 each

As it crashes down and goes still, a thing – shambling mound moves in and latches on to the corpse of the owl bear.

  • 1 x shambling mound

It consumes the owl bear..and then shambles off.

Some of us go back to sleep for the most part.

Sarenith 23 – Search Hex 1317 – 1st day

Lots of boars in the area. They are ‘calmer’.

One oddity, some of the topiary in this area has been sculpted in animal shapes – things we have seen so far in the forest.

We camp. We see a blue goat with a rhino horn during first watch.

Sarenith 24 – Search Hex 1317 – 2nd day

Oewyn finds a huge briar/bramble patch. Path tramples into – 100 ft in – massive topped tree. There is a big hollow under trunk. We unmount and cautiously move in.

We start to examine the den, when we hear the skittishness of the horses and realize a giant boar is at the bramble entrance. A fight ensues.

We defeat it. It was scary. Green stripe on it. Skinning the hide.

We go on to search the rest of the hex.

We camp for the night.

Sarenith 24 – Travel to Hex 1416

About half way through the day, the boar are less noticeable.

We camp for the night. During first watch, light snow watch and temperature drops.

After the first watch, 4 hours – there is 3 inches of snow.

Sarenith 25 – Search Hex 1416 (1st day)

In the distance, we hear a yowl. After a bit, we hear it over and over. Leana determines the direction it is in and we head in it’s direction. We spot tracks and follow them and spot a hole in the snow. Oewyn and Kaidan approach and the ground gives way. Oewyn falls in.

Combat

  • 3 x Thylacine (CR2) x 100 = 300 xp

We continue searching the hex.

We find a lean to and the remains of a bones. We find a broken short bow and a dagger. We gather his bones and bury him.

We camp. During the second watch, the temperature starts warming and in the morning their is mud.

Sarenith 26 – Search Hex 1416 (2nd day)

During our search, we hear some yowls.

Sarenith 27 – Travel to Hex 1415

We encounter a swinging log trap that we spotted it before it got us. We safely triggered it.

Trap

  • 1 x Swinging Log CR1 = 67 XP

We continue traveling and then camp for the night.

During 1st watch, Leana is on a circuit, she tripped on a groove that she was sure wasn’t there before. It remind Leana of a snake track. In the search, one of the bags has been opened.

2nd watch – Gilain spots a rut behind the tent. We check and don’t find any other sign.

3rd watch – Nothing of note.

The next morning, as we break camp, we find some sign on the other side of camp.

Sarenith 28 – Search Hex 1415 (1st day)

We find a ford towards the end of the day. Beaver dam. Their is a pungent scent of sulfur in the air.

One of the rivers in the area is called the Skunk river – it is fed by hot springs – which add the scent.

We notice debris and there is also some legs peaking out of a body.

We send the part of the party across to the dam. As Leana checks for magic, she detects some further out – from the body. Some debris shifts and combat starts. Leana determines it is a Tatzlwyrm.

Combat

  • 2 x Tatzlwyrm (CR4) 100 × 2 +30 bonus = 230

We heal up. We secure the two heads.

The body is a skeleton – scale mail and finely crafted long sword.

Oewyn and Kedain make their way out there and assist in the search. There is a rotten bag that he carefully takes out. Several items of worthwhile. In a sealed bone scroll tube, is a parchment that looks like a partial map.

Using the map, we get the general path this deceased person traveled – he went west from Oleg’s then down into the forest. It will help us to map the hexes along the river.

Session XP

  • Quest XP – Jhod Khavod – 100 xp/ 6 = 17 xp
  • 2 x Boars – 120 × 2 = 240 xp
  • 1 x Owl Bear (CR3) – 134 each
  • Tuskgutter – (CR4) – 200 each
  • 3 x Thylacine (CR2) x 100 = 300 xp
  • 1 x Swinging Log – Trap CR1 = 67 XP
  • 2 x Tatzlwyrm (CR4) 100 × 2 +30 bonus = 230
  • Hex Exploration – 1216, 1117 | 1317,1416 – 2 × 20 xp + 2 × 17 xp = 74 xp
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Session 6

placeholder for now

quest completions. 5 × 20 xp
non hostile resolution with sootscale leader 160 xp
ant swarm 120 xp
bear traps 3 × 20 xp
wolverines 2 × 120 xp
incredibly angry bear 160 xp
hexes fully explored 5 × 20 xp

Desnus 24 travel into plains hex 1017

Desnus 25 search hex.

find ant swarm carrying visible body parts (hand, and foot) alexi uses swarm suit and disperses swarm. recovers hand with silver ring (10 gold) backtrack ant trail. find dead trapper. discover split hoof prints at location.

Desnus 26 travel into forest hex 1016

Desnus 27 search part of hex.

Leana walks into bear trap, horse almost killed but saved. continue to search hex, brian almost walks into bear trap bit is stopped by sudden appearance of pervilash with warning. trapper has been setting them all through this region. time estimate was weeks ago. without checking on traps for such a long period, was deduced he wasn’t after meat or furs by doing so. Trap locations were also not only along animal trails, but also places where hunters would hide. decision was made to try to find and clear them all out for general safety.

Desnus 28 search of hex continued.

trying to extrapolate a pattern from teh found traps to help in finding others delayed completion

Sarenith 1 completed hex search

successfully discovered all the traps(or the vast majority)

Sarenith 1.5 travel into plains hex 1015

something flew over the campsite that night, but those on watch did not get a good look. part of a dead goat was found outside camp in morning

Sarenith 1.5 – 2.5 search hex

something flew over camp during night again without a clear look. another dead goat partial carcass found come morning

sarenith 3 travel into plains hex 1014

repeat of the night encounter and morning discovery

Sarenith 4 search hex

discovered abandoned cairn in blackberry bush bramble. dug it up. found magic ring(swimming) ID’d as part of a Set repeat of previous night encounter.

Sarenith 4.5 travel into plains hex 1115

see pack of 7 wolves chasing deer across plains. let nature take it’s course.

sarenith 5 search hex

had last dead goat morning discovery. believe those 3 hexes are claimed as ‘territory’ by whatever it was

sarenith 6 travel into forest hex 1116

swarm of fireflies sweeps into camp that night, covers Oweyn and Soldier head to toe. seems to be attempting to lead him out of camp. he did not go. dispersed at morning.

Sarenith 7 start search hex

Strong wind out of nowhere blows through party. tree knocked over by the force blocks trail then wind dissipates quickly again. use horses to drag tree out of way, discover pair on unhappy wolverines by the tree. wild empathy fails. during battle they eat Oweyn and Alexi’s faces.

Sarenith 8 continue search hex

discovered log dead fall with dead man beneath it. examination shows legs crushed and died of starvation. masterwork axe in tree nearby had ‘Breeg’ scratched into the handle. tentative ID as the missing trapper from rumors. Investigating site discovered the rope holding the dead fall had been cut through.

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