Ruling a Fairy Tale Kingdom

Session 48

4714 March (continued)

Week 3/Week 4 (continued)

As the fire is put out from the Ice Storm, a half-elf and giant cat approaches the house.

She seems distraught and collapses over Heimzel for a moment and then collects herself. We explain what happened from here. Her and Hemzel’s relations with the fey had been friendly.

The empty ornate box and journal catch her attention. She says she knows what they took. An faceted piece of crystal about the size of our fist. We think the keystone should be a carved piece of stone. They don’t seem to be the same thing.

Hemzel would use this crystal at night almost like a scrying device. Almost like a nightly ritual.

Stasja tries to decipher the the journal (which is in code).

  • The crystal is a lore stone. There is mention of a keystone. The Lore Stones are like a compass – attuned to a specific thing. Maybe it’s attuned to a keystone, but maybe not. It’s implied to it’s attuned to the Key Stone.
  • A few days ago, some fey asked him for the lore stone, but he declined. It ended without conflict.
  • The Lore Stone is over sensitive to light. If they are exposed to light within a druid circle, they can be reset.

Quietly, Nisha talks with Gyre (the atome) finding out what Ziflander had directed and why. She doesn’t know what happened to create the Lumber Jack Unseelie (tortured) thing. The plan was to meet at a nearby druid circle. Gyre is a Fey Warden type – thought she was doing her part to protect the fey from attack (Ziflander said Hemzel was going to attack the fey).

We’ll have Stasja hold onto his posessions and we’ll bring his body with us. We bring the body of the wolf too (it’s his animal companion). We believe Ziflander is headed to a Druid Circle to the north.

We press on into the evening and over night continuing to look for the Druid Circle. We’ll be fatigued.

With the advent of false dawn, we approach the druid circle. It’s on an island in a small lake.

Dawn is in about a minute. We’ll need to move quick.


  • 2 x Snakes
  • 1 x Crocodile
  • 1 x Quickling – Zifilander
  • 3 x Spriggans
  • 1 x Lycan Bear with Silver Fur

“Too too late, filthy intruders. In a few seconds, your lore stone will be wiped. Humans are always failures….”

With about 30 seconds to day break, Leanna finds 3 magic item. (Brooch, Cloak, and something in pouch) on Ziflander

Any angry bear stomps out of the water (larger than normal legs, and glowing eyes, and silver furred).

Silver was not bypassing it’s resistance to damage and it was regenerating even while unconscious. Hmm. Dahlia was able to do something last time to stop the regeneration. Gilain suggests seeing if it can regen drowning. And it didn’t. It died. After 4 minutes more, it turns into a naked man.

We identify the Lore Stone. (At-Will – pulse intensify in the direction of the attuned object).

Leanna uses the Lore Stone and gets a ping to the South East.

Stasja mentions a nearby Gnome name Falbin who was a friend of Hemzel. We’ll take Hemzel’s remains to the Falkbin.

Falbin has been cultivating wolfsbane.
Hemzel and Falbin were sharing info of the beast men and were looking to have Hemzel patrol the area.

We then camp for the day. While resting, many (but Nisha and Oewyn do not) have unsettling dreams about teeth and claws.

After resting we head for the Gnome’s. Oewyn spots an inordinate amount of smoke at the Goblin’s homestead. We hustle up.

Part of one of the buildings and part of the field is on fire. There are several human’s scattered around the homestead. Stasja does not spot Falbin (or any other gnomes)


  • 4 x humans – paired two hander blades and a bow each

“Get them in the name of Mivon” Wielding Aldori dueling swords.

One is killed. 1 surrenders and 2 are healed at stabilized in negatives. Oeywn spots a gnome prone in the fenced garden area. Leanna goes over and finds a pulse and heals all of his subdual damage..

Follow Up

  • Blaze would likely not reach out of the house
  • Detect Evil.
  • Why are they destroying the crops?
  • Mivon????
Session 47

4713 November (continued)

Week 2/Week 3 (continued)

Aftermath from the Pallid Plague

Made the Stability and Loyalty checks in both Olegdahl and Priomdahl so only 1 point of Unrest accrued.

Due to the fires in Priomdahl, we lost one wooden house.

Loot Split – 2768 gp (We’ll have another split in December of the same amount)

Allocated to Leanna
2 x Scroll of Lessor Restoration
1 x Pearl of Power (2)

We leveled. Welcome to level 9!

NOTE: Mark Hex 1521 (Urghar Tribal lands) as explored

Ideas for things to do over the winter:

  • Retrain
  • Okay – Maybe not travel in the winter
  • Find Druid Hemzel – Tidestone – 1721
  • Hex 1621, 1720, 1721 (Druid Hemzel) , 1622 (Lake Silverstep), 1722, 1522,
  • Hex 1823, 1822, 1821, 1820

Wrap up the the battle. We killed them all and looted.

We burn the bodies and things.

The plague diminishes over a few time.

Death Count is about 25 including the camp.

Dahlia met with one of the cultists during and was not swayed by them. Ended up in a conflict and she ended up killing the cultist. (The Circle)

Full disclosure with the council.

Publicly, we say it was the work of a Plague Cult.

Kabran apologies for the illegal activities of the Logging camp.

Week 4 – Aftermath week

Supervising the recovery of people.

Kaiden and Leanna help with healing those that they can.

Oewyn help with the harvest.

Alexi and Gilain and Nisha pend time in town with the people. Nisha promotes that she was instrumental in the anti-plague.

4713 December

Week 1 – Kingdom Week

Snow starts.

Research is done.

Loot Split – 2768 gp

Week 2

Kaiden – Retrain feat.
Nisha – Face to face with Annalise

Week 3

Kaiden – Relationship with Jenna Varn

Week 4

Kiaden – Relationship with Jenna Varnj – Total went from 17 to 21. Follow up with Toby on trait.

4714 January

Week 1 – Kingdom Week

  • Kaiden – Isandrea’s Basin – 12 pts (and 10 more from Gilain)

Carved from the heartwood of a Treant
Enchants Liquids put into it.

  • Any water placed into it becomes unholy
  • Liquids transformed carry disease

Week 2

  • Kaiden – Work on Jenna Varn

Week 3

  • Kadien – Work on Jenna Varn – 21 to 25 (Romantic)

Week 4

  • Kaiden – Work on Akiros (19 to 21)
  • Oewyn- Planning hunt with Jhod in the Spring – inviting Kaiden, Jenna Varn, Akiros, Ivana Orisana, Caleb Northwood (Envoy from Kyonin)

Ruling: +2 stat item is CL6, +4 is CL8, and +6 is CL10

4714 February

Week 1 – Kingdom Week

Research happens

Isandrea’s Boon -

  • It was the source of the Pallid Plague if used
  • Since the basin made partly out of Isandrea’s body, Thorn potentially could affect it.
  • Oewyn is able to destroy it. After it is in 5 pieces, we burn the pieces.

Plan is to finish Caster’s Tower in the long term build slot and then work on Castle.

Week 2

  • Kaiden – HP Training
  • Alexi – Researches Young Fey Queens -

Week 3

  • Kaiden – HP Training

h2 Week 4

  • Kaiden – HP Training

4714 March

Week 1 – Kingdom Week

  • Promoted The Old Beldame to be an assistant Magister



The Centaurs tried to force the Varn maneuvers to stop by raiding the Varn lands. That is where we had the casualties. The actions were successful for Varn though and established temporary dominance. Centaur incursions will be abated for an indeterminate amount of time.

Week 2- Target for Spring Hunt

Oewyn’s Invitees: Kaiden, Jenna Varn, Akiros, Ivana Orisana, Caleb Northwood (Envoy from Kyonin), and rest of party (Leanna, Alexi)

Nisha holds a ‘peasant’ hunt.

Gilain works on relationship with Evangeline.

At the end of the week, Jenna Varn returns home.

Week 3/Week 4 – Travel to Hex 1721 (Where Druid Hemzel is supposed to be)

Takes about 5 days to get there. There are rumors of beast men in the area.

We arrive and spend day 6 searching hex 1721. It will take 2 days as it’s hills.

A point of interest is found. We find spot smoke (chimney) leading us to a hut. We arrive close to sunset.

“Too late, too late for Hemzel. Gyre, get them” in a high pitched voice from behind the hut.

Combat ensues.


  • 1 x Quickling (departed quickly)
  • 2 x Rat Swarms (summoned)
  • 1 x Gyre (tiny, green skinned fey – Atome)
  • 1 x Dire Wolverine (summoned)
  • 1 x Axe Wielding man with grey skin and green glowing eyes (Unseelie)

“Ha ha, we killed, the leader, the one leading the attack on us” (para-phrased) speaker is traumatized

“Ziflander saw to that. (Killing Hemzel). He was going to lead an attack, so she attacked.”

Who was he organizing the attack with?

Inside, the hut is on fire.There is an evicesrated humanoid corpse that is on fire. There is a wolf corpse and next to it is the corpse of an Atome.

On the table, is an ornate box that stands empty and a stack of pages..

Axe Wielding man with grey skin and green glowing eyes appears out of no where and attacks Kaiden.

Leanna is able to put the fire out with an Ice Storm.

We’ll review aftermath next session.

Find sketch artist for Kaiden
Review Leadership roles –
Alexi – start recruiting 1 BP/week of recruitment until Alexi moves spycraft bonus to loyalty—-then 2 BP/week.

Session 46

4713 November (continued)

Week 2 (continued)

After the fracas in the street, we continue to help Evangaline.

Hours 1 and 2 (Kaiden: Diplomacy and Handle Animal)

We collect samples from the dead cultists and then Oewyn and Alexi take a wagon with the bodies to the graveyard. They burn the bodies while there.

The third hour we do not make progress on the cure.

The fourth hour, we are down Oewyn and Alexi are dealing with body disposal. (Kaiden: Linguistics)

We spend the fifth hour on the cure. (Kaiden: Survival)

We spend the sixth hour on the cure. (Kaiden: Perception)

It appears Evangaline has found a viable cure. We now need to gather the resources locally (Oweyn, Valkyrie and Leanna) go on that trip. Kaiden, Gilain, Alexi stay to protect Evangaline.

A combat ensues in each location.

Combat – Evanaline’s Alchemist Shop

  • 2 x Dire Apes – Sick and covered in sores and pustules
  • 1 x Rat/Cat

Combat – in the Streets

  • 3 x Wolves – Sick and covered in sores and pustules
  • 1 x Beggar

One of the wolves gets away, but the rest are killed in both fights.

Oewyn collects the bodies from the street and returns post haste with the supplies.

Evangeline is able to make 12 vials of anti-plague. She’s will continue to work on a long term solution.

After we stripped the bodies to anything worthwhile, we find an envelope addressed to Alexi on the body of the ‘Beggar’.

It’s an invitation to a party. Celebration or Gala. Drawn map in it. The location is the carnival ground from a few years ago. Right outside town. Signed with a symbol he doesn’t recognize.

Leanna recognizes the symbol of one of the Fae Queen in text references. Could refer to Isandrea as it’s not any of the other 4 known ones.

The gala is for midnight tonight and it’s 10pm now…it will take us an hour to get there.

We gear up (in our depleted state) and head out.

As we near the carnival location (where the Gala is), we hear the sounds of revelry.

Low melodic drowning throughout the area. Interrupted by random screams of pain and also by screams of pleasure.

Ahead is a clearing with three large trees. There is a long banquet table in an arc around the central tree. It appears the table and accessories are sculpted from bone. There are vases with bright orange fire blooms.

Carved out of the three itself is a fountain. Sculpture of a nude woman pouring water into a basin.


  • 10 x Cultists
  • 4 x Patrolmen stuffed with flowers
  • 1 x Lady

Alexi presents his invitation. The Lady says “On behalf of my lady, we can recruit more. Kill them all.” (severely paraphrased)

During the battle, the Dusk Queen’s champion showed up. Grandmother took his gear and banished it.

The Plague Queen showed from a tree (Treant ally). (Dryad with an animated tree). She was defeated.

Session 45

4713 November (continued)

Week 2 (continued)

What is our game plan? Get the loggers to stay while we seek our a cure in the hex or nearby hex by tracking the ‘cultists’

1 – Move the camp to a clean site
2 – Leanna treats each of the 6 loggers to help their disease while Oewyn does an initial scout
3 – We then head for the clearing to track the ‘cultists’ based on directions from the loggers

We get to an opening with a multitude of flower beds (Fire Blooms; common; decorative).

There are three robed figures. After a dialogue where the ‘druid’ does not want to answer the direct question “Do you serve the Young Queen Isandrea?” he turns into a diseased looking bear and combat ensues. The other turn into bears as well.


  • 3 x Diseased Druids
  • 1 x Animated Bear

They were human. We found some items on them. In the soil, there are diced up bodies and cloth bits. The loggers that died?

They each had a collar of stone on cord – exact match to Dahlia’s. Maybe these druids were co-opted by some force.

We find a campfire nearby. Oewyn search for tracks and finds some going to the south west. They are hooved.

Leanna takes blood samples from all three bodies and samples of the flowers.

The contaminated gear of the druids is stored in bags on Oweyn’s mount.

We then build a pyre with the bodies and the bear corpse and burn them.

We then follow the tracks to the south west. About an hour later, we come to a large grove clearing. There are two bodies (two woman) in the clearing and (one woman) near a tree. They appear to be dryads. Leanna believes they died to the plague.

We are then ambushed by some things.


  • 4 x Enemy’s – Horned Humanoids with Bows – Satyr’s

We are able to de-escalate the fight before anyone is killed and question the Satyrs. They are scared when the Young Queen Isandrea is mentioned.

They had thought the source of the death of the Dryads was the loggers and they exacted the attack on the loggers.

The Young Queen Isandrea is known as the Plague Queen.

The arbiter (Oewyn) says they owe a debt of for the erroneous attack on the loggers. How they expiate the debt is up to them.

They seem Queen Syntira may have more information.

We send a message with the Satyr to the Queen Syntira.

We then spend two days searching Hex 1117 (our current hex).

Each day we stop back with the loggers and care for them. But over that time, five of them are now catatonic. One is just prior to that stage.

At the end of the second day, Kaiden receives a sending from “Grandmother” (Cleric lieutenant of the Hag Queen):

In warning, the Queens champion is moving
the situation is unexpected and
I advice your return unless
you wish us to freely resolve.

Kaiden responded:
The Pallid Plague has resurfaced.
Seeking Isandrea to resolve.
Plese resolve Champion with
minimum impact.

The next morning, the party starts to see some early onset of the plague. We realize that the logging camp is missing some wagons. We see what directions the wagon tracks went.

Something was loaded or unloaded about an hour away and then the tracks continue. Oewyn circles the area looking for things of interest. There are several oversize bear tracks in the area and a scattering of flower petals.

We continue to follow the wagon tracks in an easterly direction.

On the outskirts of Olegdahl, we run into a patrol. Olegdahl has been affected by plague. They sent a message to Priomdahl.

They have started to quarantine those affected. We have them arrange for the loggers to be brought to those quarantined. We ask a second message to be sent with details about the cultists, wagon, fire bloom flowers, and info we have about the plague so far.

We enter Olegdahl to track the cultists to capture one and gain information about where Queen Isandria.

The ‘cultists’ are spotted and we move to intercept them in town.


  • 3 x Diseased Druids

We take one alive and interrogate him.

The Blight Druid and their patron is a Young Queen.

We get some information from him, but not where the other wagon was headed. We think it’s Priomdahl, but not sure.

Kaiden passes the sentence of death and kills him humanely. Oewyn notices a tatoo of the back on his neck. Leanna believes it is more outsider related than religion. The mark is Daemontic (not demonic). “Court of Pestilence” venerate/worship the Horseman of Pestilence

We restock up and head at a brisk pace to Priomdahl. (2 days away)

We get to the outside of Priomdahl and sent Nisha into the town. She seeks out Dahlia, then seeks out Kabran, then Jhod, and the Evangaline (the Alchemist).

Evangeline is hired to help produce a cure from the samples we took and Nisha’s blood.

Her initial diagnosis will take an hour. We have the guard pass the information that we are back in town and working on a cure while martial law is enacted.

She can make a check every hour of work.

We get through 2 hours and then 4 Cultists Alchemist (Bombers) attack the Alchemy shop.


  • 4 x Cultists Alchemist (Bombers)

We captured one alive (he’s sleeping). Alexi secures him.

We recover 12 x Alchemist Fire
4 x +1 Chain Shirt

Do they have the Daemon tattoo? Yes. Do they look sick? Yes

Seasion 44
Horror in Ughar village part 1

4713 October (continued)

The Wendigo Fever transformation can have some random effects
Chiefs son 1 “berserk” with big giant talons
chief son 2 oversized jaw and pack of 4 berserk dogs

Discovered that Kaiden Nishan and Leana are infected with the wendigo fever cured with remove disease in two days use cleared the fever

after action items
each party member gets cask of ice pepper 100gp each
this hex can be claimed by us if done in under a year, self sustaining and wants to not be changed

gear from the chief and sons
mw composite longbow str (+2),
mw battle axe 310gp,
2 mw great clubs 305gp
two cure light potions.

this village gives use feather token allowing us to go to closest village and check on them.

we head back to the capital for 1 week of down time but along the way we get ambushed
at the ford with that we got attacked by fish creatures.
this time attacked by … 3 spriggins “can enlarge to size large from small” and 1 elder worge
loot from spriggins
2285 silver
497 gold
19 quarts crystals 10gp each total 190 gp
5 bottles fine wine 10 gp each 50 gp
green velvet dress with fresh water pearls “noble outfit” worth
man red silk top coot “noble outfit”
suite half plate 600 gp

handy haversack

the party reaches a camp site and finishes the cold mountain side track

4713 November

Week 1 – Kingdom

giant owl delivers a package to Alexie ..
packages are
zacks knows collector that might pay full price"
breast plate elysian bronze +1 staunching “tandoor heraldry” (dr 2 vs magical beasts/monstrous hominoids)
**long sword +1 elysian bronze “tandoor heraldry”

small packages gem “mark of favor” 500gp all earth subtypes will be starting at neutral
color based on players favorite color

Utgar ship over package of ice peppers “worth 3 bp”

Jenna Varn from from VarnHold came to speak to Kaiden about getting loan for 9 bp 3 for 3 months pay back 1 per month in the summer

Alexi investigates Tessa Kelrand dating Kabran Bloodeye “current treasurer”: Tessa is living high life style

Kaiden learns some information on the pallid plague , incredibly viral, transmitted injury, inhaled or ingested, cure disease spell (3rd 5th lvl) needs like 20s on roll, normal tactics was to burn the village to the ground

Leana looking into the fey queens influences are single hexes Istra 1521, Syntira 1415, Dusk Queen was 1614, Hag is in the capital 1517

Done with Kingdom turn.

Week 2

Part decides to head out and see what happened to some wardens and the saw mill.
a Fox kit drops a scroll from Syntira that says my Sister Isandrea (Fey queen) has freed herself and could be a threat to both of us Arbitor

4 days to get to the hex with the lumbering

we find lumber camp that has light fog in the area and an unnatural silence in the woods. out of the silence is the terror screams and ripping canvas sound across the camp
we fight 2 zombie dire bears filled with flowers that explode in gore shower, the bears are wearing collars.

6 lumber jacks are panting and seem fatigued, camp came under attack by group of saitors the lumber jacks got a patrol and hunted the saitors down and found garden of flowers with a group of saitors and the zombie bears,

the survivors got back to camp and then became sick, fatigued and tired

the head of the lumber camp found grove of darkwood and was not going to report it and just give money to the lumbers

lumber jacks covered in blisters “Gilains” researched this as the palid plague so does Kaiden

Formen Zender Fulch is in the tent of the dead, with 7 other bodies

Nisha finds bag with coins (500gp) that is light but is not detectable with detect magic … its called Pathfinder Bag can carry 10 lbs caster lvl 9 cost 1000 gp
100 lbs of dark wood

Session 43

4713 October (continued)

Water fall continued.

stromkarl “Byardmager” is tied up and then heal it up to awake

Nisha notices that the dolmen is covered in pictographs that are a list of Proper names one being Glowyn , could be list of village names, and a recording of vows / religion Ughar

Talking to the Women “we assume correct is Priyia” find out even as a ghost she is a little batty. With good diplomacy and sense motive rolls she calms down enough to talk and find out her story figure out what to do. child is a daughter …
the son said he would take an offering to the dolm, later a hunter brought back the sons cloths bloody and ragged.
Priyia swore that she would head up to the dolm there laying out the daughter a raven came down to feast on the child .,.. fighting the raven Priyia fell off the icy edge of the water fall.

Priyia as a ghost posed the stromkarl but found out she can not leave the area. For now all she can do is maintain her bodies looks incase the goddess shows up at the water fall.

Priyia insanity mechanics ( sense motive / bluff / diplomacy ) - currently possessing Nisha

stromkarl “Byardmager” is untied and we talk trying to gather more information on where the fey lady goddess “Istria” and Byardmager is her lover. might be found so we can leave him in peace after the arbiter Owen aggress to non-violence , Byardmager gives Owen a ring to lower the water entrance to Istria’s home

Accent up the mountain Climb check / acrobatics check each hour going to take 8 hours.
4 hours climbing get us up to 5000 ft (fort saves each hour or be fatigued) survival helps with the fort saves

at hour 7 an avalanche happens some how no one dies or gets buried

hour 8 top of the mountain, Owen find narrow trail heading off 1/4 mile to a water spring, using the ring made of hair 1 use, that lowers the water down

100 feet drained water tunnel leads to hidden valley on the other side “Hidden Vale”
Waiting in the center of the vale is part women part earth element looking lady. As the posed Nisha (Priyia) … starts

Istrai is Ourrel “earth / mountain nymph” more Lawful then neutral, less given to impulsive behavior

Learned some information about the fey realms and titles Elder queen / young queen / princess, only land owners can take claim land, princess can only claim land for their queen

back down at the water fall “Byardmager”

225 gp
3 chrysoberyl gems 90gp each
1 large agua marine 550gp
wand of alarm 36 charges
vail of silver sheen
elixer of tumbling
iron rope “magic”

need to change the offerings should be changed to booze and candies/sweets

hunt for the windigo .. idea is to find a cave near the water fall 3 hours to find the cave

summoning the bloody beast torturing Owen with heal skill for 2 hours. A large dire Wolverine with stumps for legs appears right into the entrance
after Nisha firewalls its but the party hacks it dead and then builds a bonfire and turns it to ashes.
Return to Glowyn , to inform them of the parties great victories…

In the middle of the night in the village of Glowyn …. more screams not from Owen but a villager Elder Leal found the bodies. Looks like the scream came from an elders hut the Doom Sayer’s, Gamic points to the party members and points into the hut. Inside we see a blood bath with two bodies the Doom sayer and his wife,
heads have been hacked off, some type of edged weapon
hearts cut out and flesh has been gnawed human
bloody human hand prints of two different sizes larger ones seem to be clawed

items found in the hut
3 tribal arrows, per Ganic Lysis did not hunt.
Marchess looks at the hand prints and says there is two different sizes with the large ones being clawed , ks arcane Nisha : less two different people more of one person that can change their hands like sorcerer or wear wolfs..

Asking questions of the elders if there is anyone missing from the village

Heal checks to see if anyone in the village has been hurt recently, taking 10 to get 17 Leana finds the Chief is feverish and ill trip to the other villages was two fold he has contracted waisting palsy, that the daughter died of. but he has Wendigo Fear

other idea see if anyone matches the hand sizes match 7 hunters matched the hand size

info about Doom sayer Lysis, he was one of the few persons in the village that could cast magic, had very little enemies

Arrows are to general to be matched to any one person.

Talking to the Chief Gamic, this revelation is that he does not have wasting disease but the disease to turn into a bloody beast starts thinking about events and starts to change into humanoid bloody beast when he cries out there is two other screams in the village.

Session 42

4713 October (continued)

Week 2 (Continued)

On our way to Glowyn, we’ve come across a boot with a foot in it on the ground. Oewyn spots a trail in the snow up the slope.

The trail up is a crude set of steps. The party dismounts and some of them climb up to examine what’s up there. Seems like a shredded camp.


  • 2 x Moss Trolls

A few seconds later later we hear a horse neigh that cuts off. We follow and find a dead horse savaged by a beast, but no tracks in the snow. Very peculiar.

We continue to follow. The trail splits and we follow the one that possibly has a rider and find Tildon on the horse and we start to track the other horse. We find the other horses.

We then head back to the ambush site and search it.

The remains are Old Meg Mace. We dig a grave (it takes 2 hours). DC 20 and DC21 for the cold.

We then set back out. DC 22, 23, 24

We find a campsite for the night. Oewyn has a very bad dream (teeth and darkness) and wakes in a scream. He’s damaged (Wis and HP and fatigued). Kaiden heals the damage.

He’ll have to rest some more to recover spells and he wakes from a nightmare again with damage.

He’s not able to mem spells. We continue on and arrive at the village of Glowym. close to sun down. (Still in Hex 1521)

We come to Glowym and we attract attention. We have the arrow out with the feathers. There are 50-60 people here. They are feeling unfriendly towards us.

The 5 elders gather at one end. 4 of the 5 have an unfriendly feeling towards us. They populous and 4 elders are negative to the chief as well.

Chief Gannec Trom greets us.

If we request ‘Abasomia’, we can be considered a member of the tribe until the next moon.

A table is set up – test of the ice peppers. We have to all participate and one of us has to eat 5 without passing out in 1 minute.

One of the elders casts detect magic ahead of time.

1st – DC 12
2nd – DC 14
3rd – DC 16
4th – DC 18
5th – DC 20

Gilain and Kaiden succeed.

Gannoc addresses the crowd. “We are now accepted and can act as one of us under his direction.”

We’ll have a feast in an hour (time enough for some of our party recover).

Notable NPCs

  • Speaker Gannoc Trom
  • Doomsayer Lysis Redav, Male Elder
  • Elder Arin Scliswe, Female
  • Elder Leal Pharis, Male
  • Elder Woula Stepan, Female

Village of Glowyn has a purchase limit of 1000gp. Items available:

  • Potion of Aid
  • Potion of Lesser Restoration
  • Scroll of Cure Moderate
  • Scroll of Remove Fear

Village attitude has shifted to Indifferent.

In the time before dinner, we are able to mingle. Alexi gathers some rumours:

  • Area has a problem.
  • Not sure of the source, but they associated it with the Goddesses displeasure
  • Urghuar venerate the goddess of the mountain – Istria
  • Sacred Dolmen located near the top of the falls of Istria
  • Said to live in a palace of golden glass high up in the mountain
  • Several Elders think that several of the people killed were killed by the Breath of the Goddess – takes many shapes – walks on misty clouds and leaves no traces
  • Since it’s a spirit, it does not eat – just mangles it’s victims. The Bloody Beast.
  • The Doomsayer fills in that the legend of the Windwalker is close to the truth, but not quite. The breath of the goddess is not alive in itself. It transmutes the person into the Wiitikown.
  • It fears fire and taste blood and fear from afar and can hunt both the waking and the dreaming.
  • 95% certain this is what’s doing it, not understanding why the goddess has set it upon them. We were summoned to find out.
  • Pet theories on the reason behind the displeasure of the goddess:
    • tribe in the area has been twindling in faith and that’s why she is upset
    • winter sacrifices were blemished or not of sufficient quantity or quality – cakes, fetishes
    • far too many lowlanders have been allowed to encroach her lands
    • villager named Pria who lost her daughter to fever and was going to seek satisfaction from the goddess.

Our goal is to find out why the goddess is displeased and then fix it.

We’ll camp here tonight and then head out tomorrow.

Oewyn, Leanna, Kaiden sleep in tents outside the village so if Oewyn has nightmares he’ll not disturb the village.

Gilain, Nisha, Alexi sleep in the town.

That night Oewyn has another nightmare. A bite mark on his shoulder appeared too. Kaiden heals the damage.

We get through the rest of the night without event.

In the morning, we inquire how to get to the top of the falls of Istaria. They provide directions to the falls. We are given permission to use the elevated gate that leads to a trail to the falls.

We set out for the falls. It’s a well worn path. As we approach the dolmen at the top of the waterfall and Alexi spots a bundle of cloth on a stone in the midst of the river.

As we approach, wailing cries mingle with the water flow and a horrible despair fills us.

Some of us are overcome by the despair and attempt to leap off the cliff side.


  • Dolmen Haunt

There was a mountain man down below near the corpse of a woman and we engage in combat. Seems it might be a Waterfall Dryad (stromkarl).

We knock the stromkarl out and it seems the spirit of the woman corpse tries to possess some of us.

Nisha flies over to the dolmen and Leanna flies over. We’’ll need to find a way to work with the ghost to end the haunt. The woman has to confront the Goddess and forgive her.

While figuring out the plan, a wierd crow attacks Nisha.


  • 1 x Nevermore (Crow thing)

It regens and can go incorporeal. We defeat it and Gilain burns it to stop the regen.

Session 41

4713 September (continued)

Week 1 – Kingdom Turn (continued)

Last session Lily tried to kill Alexi while under magical influences. This week, we need to see about chasing down Girgori (potentially an Orator Bard). We had gotten to the inn and he had left recently.


  • Chase Sequence
    • Chasing Shadows – Spymaster, K – Local, Sense Motive, Perception
    • Where there is smoke, there is fire – Ruler, Warden, Diplomacy, Initimidate, Heal, Handle Animal
    • Over the River, and through the woods – Marshall, Magister, Survival, Climb, Swim, Ride
    • Will this be the one that got away? – Kn- Geography, Sense Motive, K – Nobility, Spymaster

We are able to encircle Girgori before he boards a fishing vessel. He is taken into custodyand treated as a enemy spell caster (bound, gagged, blindfolded, stripped of possessions).


Alexi, Gilain, Leanna, and Nisha are in the interrogation room while Alexi does the interrogating.

Oewyn and Kaiden are outside during the interrogation.

Bound – gag removed – blindfold removed – stripped of posessions

Who is he working for?
Barking up the wrong tree. Not able to answer that. He was hired by an anonymous source and paid. Money was good. Provides description of person – dark haired human male – early 30’s – probably using a disguise spell. When and where did he met? Down in Mivon. About 18 months ago (about a year into the kingdom) – about that time Mivon trade envoy came to town.

What was he hired to do?
Hired to talk to people. Listen to their problems – let people vent. He didn’t suggest anything they wouldn’t inclined to do. Occasionally used his magical talents to encourage them in things they were inclined to do. Not want to go with violence.

What about inciting Lilly to kill Alexi?
He felt his life was in danger from us. Was not ordered to do that.

What about fire (during chase sequence)?
Did cause it to come about while trying to escape.

(He’s jumpy and a bit of a yellow belly)

Affected parties?
Kobolds and Gnomes in the riot

How long?
He was open to renew after 3 years.

(Gilain has Kaiden step into the room to check if he detects as Evil – he does not)

Any other provocateurs to his knowledge?
He was operating a lone he says.

How much was he paid?
100 gp a month (3600 gp)

Is there more stuff happening?
Racial Tensions
Fae Sentiments
Killer Undead

While Zach wasn’t in the room.
Nisha asked: Does he know the accent of the person he talked to
River Kingdoms oriented

He is scared of the person that hired him more than us tied up and bound in front of us.

Other groups?
Changeling Cult and killings

Mivon has been having troll issues and a lycanthropy problem.

Grigori’s Gear:
Potions (Cure light, cure moderate)
scroll of scare and sound burst
magic chain shirt +1
mw buckler
magic rapier +1
short bow

Sentence: Forfeiture, banishment, description

Mivon’s been affected by beast men.

Iola will be leaving at the end of the month to go found Candlemere.

Week 2

We head to Talon Quake’s lair to enter into a pact. We bring the Owl Bear cub to bring to us.

All of the party agree to enter the pact with Talon Quake. Simple ceremony, we put our blood on the single menhir outside the lair. Talon Quake does the same. (+1 inherent Constitution bonus)

Then we return.

Week 3

Party working on relationships and/or research.

Syntira shares that most of her siblings are in the process of waking up. Not awake yet. At least one is still sealed.

Week 4

Party working on relationships and/or research.

Leanna – 1721 – Druid Hemzel – Trail of the Tide Stone research

4713 October

Week 1 – Kingdom Turn

Contingent of Elves arrive at midnight one night. We set them up in an Inn.

The Elven Contingent is an Honor Guard (Elite) for Highness Caleb Northwood, 311th in line for the throne.

Parven is the name of the lead Elven Guard.

The next morning the party meets with him. He is the elf we rescued during the Troll War.

He has gifts to grant us for his rescue.

During a public presentation the next day, he gives the following:

  • 6 x Cloak of Elvenkind and Resistance +1

Gilain is dealing with a guy that got upset at being ousted from Inn last night. He is in Jail over night – seems a month ago he came here and gave a package to a guard for the Baron and was supposed to see the baron the next day.

He identified Guard Rufus. Was misplaced during an urgent event (Grigori’s chase) and forgotten about. Gilain tracks down the package. Wolverine Pelt wrapped around something – Red Arrow with 7 Eagle Feathers. It is from the Urghar tribes

His name is Trindon Mosley.

Symbol of great danger and great reward. Rarely granted to outsiders.

This is behalf of the Urghar Village of Gloam .

We will go to visit them in a few days.

We complete Kingdom turn research roles

Week 2

We head out to visit with the Urghar of the Gloam Village. We bring with us samplings of our trade goods. We’ll take about 4 days to get there.

Reminders: This Urghar tribe follows a Fae “god”.

We enter into Hex 1521.

We come to Ansit Ford.


  • 1 x Blue Serpentine Creature (Vunith)
  • 1 x Owl Bear

We track the Owl Bar to a cave. We recover some loot off a well chewed corpse. On our way out of the cave, we find something in the mud – large piece of bone – scroll tube.

We continue on wards. There are scratch patterns in tree trunks (bear territory).

Oewyn notes dark clouds to the east. Could be rain or snow.

Tildon thinks we could get to Gloam later tomorrow – barring any weather complications.

We look to end our travel day an hour early to find a good camping spot.

Overnight a severe storm hits that is icey and snowy. We press on in the severe storm.

About a foot of snow accumulates over the day. We travel through the snow for 6 hours. Then lumbering out the snow is a grizzly bear.


  • 1 x Grizzly Bear – We out range it and keep going

We continue on and Oewyn spots a boot with a foot in it on the ground. He spots a trail in the snow up the slope.

We’ll continue this event next session


Session 40

4713 August (continued)

Week 3 – Candlemere (continued)

We ascend the hill and are investigating the tower at the top of it. There is a foreboding sense that is very opresive.

There is something magical emanating on the whole hill top. There is a rubble pile in the center of the tower. Oewyn excavates a magic dagger (wickedly curved)

There is some writing in Aklo on one of the walls. We clear the wall and attempt to clear it. Parts have been worn away by the passage of time. Nisha gets terrified of something a word she reads and refuses to to say more. Wants us to leave.

Kaidan uses a potion and deciphers the word as “Yog-Shothoth”.


  • 1 x Will-O-Doom

We take detailed notes of what we see in the tower.

The Candlemere Tower is now a research topic.

The other area of Interest of the island is the Ruined Town where the Ghost is.

We head down the hill to get out of the AURA. We rest a few hours to get rid of the sickened condition. Leanna researches what we know about ghosts.

We start searching the ruins hoping to find out more about the ghost.

Building Search

  • Building 3 -
    • Oewyn finds some of a humanoid skeleton. Lays it out respectfully.
    • He recovers the rest of that body.
    • He doesn’t find anything more.
  • Building 1
    • Alexi finds the building was probably consumed by fire.
  • Building 2
    • Alexi finds a humanoid femur.
    • He finds some more of the body. Most of a skeleton.
    • He find the rest of that body.
  • Building 4
    • Nisha finds 15 gp
  • Building 5
    • Kaiden finds part of another body.
    • He finds more of the body.
    • He finds the rest of the body.

It’s sunset now (after hours of searching).

The Ghost shows up and moves to one of the structures.

He mentions “Margaret” and “Annie”. He’s trying to enter a place that he can’t (Building 3). He’s reacting like the building is on fire.

After a bit, he goes into his same ‘track’ as before.


  • 1 x Ghost

Oewyn searches where the ghost appeared and found remains.

Leanna descends in the well and finds water and rubble. She investigates but doesn’t find much.

Oewyn climbs down the well and searches.

We search the buildings we hadn’t not finished searching.

Oewyn finds small remains at the bottom of the well.

Alexi finds 2 more bodies in his building.

Kaidan finds 2 bodies in building 4.

Total of 9 bodies. We theorize about which 3 are the ‘family’ of the ghost.

Leanna uses ‘Diagnose Disease’ for the bodies and they did die of disease.

Gilain found a graveyard on the outskirts.

We bury the bodies and say last rites (using some holy water). Oewyn. The sun is rising. We head to the western shore (tired) and wait for Duncan the Fisherman to pick us up. We’ll sleep on the way back.

We return to down and sell our loot.

PARTY SPLIT: 720 gp 9sp

Some of us contribute to diamond dust fund.

Deepdelve can provide a supply that refreshes on a monthly basis.

We provide Iola information about Candlemere (all the facts).
She thinks she can neutralize the tower effect by setting up a hallow with a alter.

She inquires about the 10 BP to build a town at Candlemere. It should be soon.

Week 4

Alexi gives Evangeline the goop from the extra-planar will-o-wisp.

The party has free time and works on faction with people over the week.

Gilain works on Akiros and triggers a decision point with him and talks it over with Gilain.

Akiros pulls out a bow an arrow holy symbol from a pouch. He talks about where he came from. He used to be a Paladin of Erastil in Taldor. He fell in love with a girl who was in an abusive relationship with her husband that was a noble. Since it was mutual, he tried to get her to a place she would no longer be abused. The noble in question was able to recover the girl and the girl to dodge punishment claimed she was kidnapped. The noble took this to the Erastil Order. Akiros was brought up on charges by the order. The girl testified against him and Akiros was ruled against. Stripped of his title. He lost it, drew his weapon and killed the noble. During the time of confusion, he fled, evaded capture and became a refuge. He became more reckless and did not care of anything attitude since then.

He’s at a mental crossroad. Seeing folks like Kaidan and Oewyn do the things they do, remind him of the person he used to be. He’s deciding on what that means he should do going forward. Two-three general avenues – 1) seek absolution and atonement and find regain good standing within the faith. 2) consider that as the past and move forward on the path he is on now 3) technically wanted as a wanted criminal by the Temple of Erastil in Taldor and that he should leave. Gilain gets to decide. Gilain says to seek the atonement.

4713 September

Week 1 – Kingdom Turn


  • Nisha – Finds that some of our treasury is being siphoned into the thieves guild
  • Oewyn – Researched Tidestone – 5pts
  • Leanna – Tried to research Young Fae Queens
  • Gilain – Tidestone – 10 pts
  • Kaiden – Tidestone – 11 pts
  • Alexi – Lily tries to kill Alexi. He realized something is wrong and takes her down with subdual damage. She was implanted with suggestion. Girgori is possibly an Orator Bard. Girgori has fled. We will follow up on the chase with the entire group next session.
  • EDICT – Diplmacy with Varnhold – Success
Session 39

4713 August

Dusk Champion Queen’s gear – helm in bag with Neesha, rest in bags with Gilain

Week 1- Kingdom Turn


  • Oewyn – Dusk Queen Champion -
  • Neesha – Kabran – Crit -
  • Alexi – Lilly Entrapment
  • Gilain- Dusk Queen Champion – Fail
  • Leanna – Dusk Queen Champion – Fail
  • Kaiden – Dusk Queen Champion – Crit – 21 damage -
  • Dusk Queen Champion Knowledge
    • He is a grave knight – virtually indestructible – his armor is like a lych’s phylactory – disintegration – plane shift to positive energy plane -
    • 1 to 10 day from previous destruction


    • Kaiden raises Autumn Grove from 17 to 18
  • Events
    • Gilain vs the Dusk Queen Champion – 1 unrest – Next time, we’ll get Iola Krieger to shift it to the positive energy plane once we get the armor.

    Week 2- Varnhold Visit

    • Visiting delegation from neighboring Varn – 25 come to visit – Mounted, mostly Calvary for troops
      • Magar Varn – Mayor of Varnhold – 40-ish
      • Willis Gunderson – Ulfen by nationality – (Viking like) – Ranger
      • Caspar Morgarian – Priest of Erastil -
      • Jenna Varn – Daughter of Magar Varn – Wearing Calvary Gear – Of Age
      • Wine Cask for Kaiden’s birthday
      • Challenges they have had:
        • Centaurs – pushed them back but not fully defeated – very mobile
      • Other 20 are soldiers and commander for them
    • Varn Party Visit
      • Jenna – Oewyn and Gilain – Friendly and outgoing – spirit of wanderlust – had to prod and push her father to be part the field position with military force – animal person – Cavalier/Bard (Battle Herald Build) – 24 years old – Soldiers are not happy with some of the new tactics – to send a more forceful message with the centaurs – She has a medium to hight respect for the centaurs
      • Willis – Neesha – Unexpectedly is an intellectual – Indiana Jones – Ranger – Current fascination with Cyclops (We have ruined watch tower -1421) – shares that based on records that the cyclops had an empire – originated from land of Iobara (east of Varnhold – past mountains – monster controlled now)
      • Caspar – Alexi – Escorted around town for hours – pleased to see strong community spirit – Use Watchtower – Didn’t have the internal issues we had – mostly outside issues – higher stability or loyalty than us -
      • Magar Varn – Kaiden – Working to ‘herd’ some of the Centaurs to reservations – certain areas they are more resistant in – Can loan a unit to Varnhold – week to week – to help improve relations

    Kaiden turns 29 during this month

    Week 3 – Travel to Candlemere

    Paying Duncan the Fisherman 20 gp for the weeks of travel with us. He’ll be dropping us off on the west side and then coming back daily at noon to see if we are ready to be picked up.

    Terrain is considered hilly. Soil is rich.

    Area of undergrowth is odd – strange ridge of plants has grown over wall.

    We search the hex to find points of interest before moving to ruins. Regions are like scottish moors..

    Areas of interest – the tower. the hill, and ruined town with dock. This takes us most of the day. We check out the hill in the afternoon/evening.


    7 Places of Interest

    We enter through one on the lower level – stone chamber – slightly worked and slightly natural. Somewhat hidden, there is an excavated tunnel, but not finished

    At T fork, we head, right (away from water sounds). It comes to a chamber that is partially collapsed. Some sun tricking in from hole in ceiling. In the dirt pile below the hole, there are some bones. Gilain examines the remains – finds the head of rusted shovel.

    Go the other way that T fork, there is a partially collapsed room. Bit more moisture. Several spots are pretty constant trickles of moisture. Possible drain at one end. Gilain explores pool. 15 ft deep. stairs under the water on one side.

    The drainage area is 5 ft radius hole. The hole is probably 10 ft deep and heads south and east.

    As we back out to the front cavern, a wraith attacks us. After a zesty fight where it did numerous Con damage to several people, we defeat it.


    • 1 x Wraith

    We retreat a mile away to camp the night. During the first watch, we are attacked.


    • 1 x Willow O’Wisp

    On second watch, we are attacked.


    • 2 x Willow O’Wisp
    • 1 x Willow O’Wisp – retreated

    On third watch, we attacked

    • 4 x Willow O’Wisp – 1 retreated

    We make it through the night.

    7 Places of Interest (continued)

    Second entrance (southern) on the lower level. Bigger entrance than the last. Opens into a gallery. The far wall is rubble. There is a crack that has water running across it from one side to the other.

    Rubble wall – one part to one side might be a nest. Oewyn starts to back away and things happen.


    • 1 x Wasp Swarm

    Investigating hive was made in a body – we find 3 uncut gemstones.

    Alot of the other entrances lead into similar type areas – worked and natural stone – water is prevalent in all of them. The whole hill is riddled.

    That takes the rest of the day. We return to our campsite and see what happens over night.

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