The Shadow Grimoire

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The Shadow Grimoire
Aura: Strong Transmutation
CL: 12th
Weight: 2#
Slot: 1h
Price: 32,700gp
Int: 16 Wis: 14 Cha: 14 Ego: 20
Alignment: neutral; Senses: 30 ft; darkvision
Communication: Speech (Common, elven, sylvan, umbral), telepathy, empathy
Skills: Bluff +8, Diplomacy +8, Knowledge (arcana) +15, Knowledge (history) +7, Knowledge (nobility) +5, Knowledge (planes) +12, Knowledge (religion) +7,
Sense Motive +9, and Spellcraft +13
Armor Class: 7; Hardness: 10; Hit Points: 20 (make whole needed to restore hit point damage)
Protection: Greater glyph of warding (blast 10d8 cold, Reflex DC 16)
Level 0:

Level 1: Color Spray, Consume Light, Light Blindness, Misleading Shadows, Ray of Enfeeblement, Shadow Hands, Shadow Shape, Shadow Blessing, Shadow Weapon, Shield, Dancing Darkness, Shadow Trap, Feather Step

Lever 2: Blindness/Deafness, Bone Shards, Darkness, Darkvision, Shadow Jump, Slither, Spectral Hand, Spy My Shadow, Twilight Haze, See Invisibility,

Level 3: Deep Slumber, Fly, Shadow Snare, Shadow Enhancement, Cure Serious Wounds, Resist Energy Communal, Mindquake

Level 4: Black Hand, Black Tentacles, Devouring Shadow, Lesser Globe of Invulnerability, Overwhelming Grief, Phantasmal Killer, Shadow Attack, Shadow Projection, Shadow Conjuration, Cure Critical Wounds

Level 5: Chain of Bones, Cone of Cold, Shadow Plane Adaptation, Shadow Slaves, Shadow Self, Wall of Darkness

The Shadow Grimoire

Ruling a Fairy Tale Kingdom Rathendar